| Aleron |
I had considered running a godling campaign myself. What I personally had in mind is basing it off a mix of real world mythologies and mixing them all together (a sort of what if they all existed at the same time). Norse, Greek, Egyptian, etc. Think it would make for a huge number of varying characters and interesting situations.
If that was going to turn out to be too complex and too much work I was just going to go with Norse mythology. Always been my favourite. Something to do with Ragnarok of course.
| sunbeam |
What pops into my head is something like the Dominions game.
However you did it, you made it to being an epic proto-divine creature.
You have your own domain with troops, heroes, spellcasters, a clergy (I really don't know whether they should worship you). You have economic concerns (why can't one of these table top games come up with something relatively simple to use to reflect this? Like gold pieces can be used to hire mercenaries, but you need food to feed everyone.)
There will be conflict with other persons like yourself. Maybe your goal is to take over the world. Maybe it is that "There can be only one." Perhaps you care deeply about the people you rule.
Or maybe you just want to survive.
If you go this way it is a lot like the old school d&d stuff.
I'd take a real good luck at the BECMI material. Actually Pathfinderizing that would work pretty well I think.
I think you really want to avoid the whole spell/counterspell thing if you can though.
| Realmwalker |
@Hyrum: If it is Godling related it WILL have a home at my game table.
As far as setting take a look at godling related TV series and Movies. Young Hercules was a good example of a young Godling walking the earth.
The idea of a training camp for Godlings as used in the Percy Jackson series would also be good to include. (Other modern archetypes for the Godling School: Xavier's School for Gifted Youngsters, Avengers Academy, Teen Titans, and Young Justice).
Some good story arcs, something prevents the Gods from directly interfering with the world. This traps the Godlings on the mortal plane as they try to finds a way to set things right. The Godlings may be the offspring of one or more Gods that have been killed and they must try and take their place.
| Malephant |
@Hyrum: What kind of Length and format are your thinking about for a Godling Setting book? Would the book be dedicated to a single setting or divided into multiple settings with advice on how to use them separately or drop them into an existing world?
To me a godling setting depends on what your Gods are like and where Godlings come from.
My sugestion would be and after the Twilight of the Gods style setting wherein most if not all of the Gods have died and the sparks of divinity they once held has scattered across the world and the Godlings represent the start of a new era.
If the annihilation of the Gods proves distasteful I would suggest a setting wherein the Gods are antagonistic to (or at least badly detached from) the mortal races and the Godlings are a bridge between the mortals and the Gods allowing the players to chose which side they're on and shape the destiny of the setting to some degree.
I do not like the Xavier's School for Gifted Godlings Idea.
| Rathendar |
This brings to mind a few aspects of the Birthright (2e) setting. The Pc's could have Legacies of the older powers. Regardless, i am interested in this idea, and wish to subscribe to your newsletter.
Some of Malephant's points strike me as well. The Twilight of the gods angle, since PC's will be self contained sources, you don't "NEED" a current cosmology surviving. Alternately, taking a heavy page from Greek style mythology, where a given PC gets a divine parent, and a given parent has several opposed or enemy factiosn that will try to remove the PC with their own champions to strike at the parent that way. I always enjoyed teh class of the titans style gameboard. ;)
| Realmwalker |
@Hyrum: What kind of Length and format are your thinking about for a Godling Setting book? Would the book be dedicated to a single setting or divided into multiple settings with advice on how to use them separately or drop them into an existing world?
To me a godling setting depends on what your Gods are like and where Godlings come from.
My sugestion would be and after the Twilight of the Gods style setting wherein most if not all of the Gods have died and the sparks of divinity they once held has scattered across the world and the Godlings represent the start of a new era.
If the annihilation of the Gods proves distasteful I would suggest a setting wherein the Gods are antagonistic to (or at least badly detached from) the mortal races and the Godlings are a bridge between the mortals and the Gods allowing the players to chose which side they're on and shape the destiny of the setting to some degree.
I do not like the Xavier's School for Gifted Godlings Idea.
I pointed it out as one of many possibilities. I've run something similar called Dragon Flight Academy. Which was a multi-dimensional training camp for Heroes to be. My players actually enjoyed it.
| Malephant |
I pointed it out as one of many possibilities. I've run something similar called Dragon Flight Academy. Which was a multi-dimensional training camp for Heroes to be. My players actually enjoyed it.
I don't deny how much fun playing that kind of game could be, I've read Percy Jackson and the Olympians and Harry Potter and the X-Men). I Just dislike it as a setting that Super Genies Games would make. It would only need to be as large as the Outpost Qether pdf to follow the Xavier's School model. It's also something that a GM could put together on their own in a relatively small amount of time.
I would prefer a larger world that would be difficult for me to put together a few weeks before a new campaign.
I didn't mean to malign your idea, just state my preference.
| fanguad |
I'd prefer something that would work well with existing settings. When I think of Godlings, I think of "Hercules: The Legendary Journeys" and Xena (although those adventures are basic D&D fare anyway). The main thing that sets them apart, I think, is how close the gods are... They all personally know about Hercules (since he's like a nephew or cousin to most of them).
Maybe you could focus on how gods can be "defeated" by mortals - both in the "temporary setback" sense and in the "I now assume my father's throne" sense?
| xorial |
A Godlings setting will be any world were the gods take an active interest in the world. Worlds will need the feel of say Forgotten Realms & Golarian. Worlds were the gods are standoffish won't work, like Eberron.
If SGGs makes a setting, or a campaign outline for use in other settings, I would likely get it. I hope if you guys do a full setting unto itself, that you include many of your other products in it. That is what I think people would like the most. A world were your classes & options are the focus, rather than having to be shoehorned into a setting.
| KTFish7 |
I personally would like to see the Genius's take on the whole adventure path product model. Rather than just dropping a sandbox to explore, give us a guided journey, a book a month roughly, for several months. Take a playgroup designed not around the basic classes, but Genius classes, give us a prewritten adventure designed to see these classes interact, and take it somewhere.
For the most part almost everyone will relate back to Hercules when thinking of Godlings, but what of Perseus, or accursed Tantalus, the Celtic hero Cuchulain, the Sumerian king Gilgamesh, or the ancient Germanic woodsman Ansel. Godling as a class can be handled to allow for a wide diversification, I would hate to see it pigeon-holed into the Hercules mold alone.
| ruemere |
The way I see it there should be two intermingling setting concepts:
- secret brotherhoods vying for supremacy, with godlings being tools, objects of worship or masterminds - plug and play concept for any setting
- a game of thrones between scions of ancients legacies, with games of politics, faith, conquests and crusades - sort of modernized Birthright game, with PCs as nobles