| Trikk |
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This is only from Core and APG, feel free to add more from other sources.
Specific: grants a bonus specifically to ranged weapons
Versatile: grants a bonus that can be applied to ranged weapons
Hard fit: impractical with ranged weapons
Classes
Specific
Spoiler:
Versatile
Hard fit
Archetypes
Specific
Spoiler:
Archer (Fighter)
Crossbowman (Fighter)
Skirmisher (Ranger)
Sniper (Rogue)
Weapon Adept (Monk)
Weapon Master (Fighter)
Zen Archer (Monk)
Crossbowman (Fighter)
Skirmisher (Ranger)
Sniper (Rogue)
Weapon Adept (Monk)
Weapon Master (Fighter)
Zen Archer (Monk)
Versatile
Spoiler:
Arcane Duelist (Bard)
Archivist (Bard)
Guide (Ranger)
Infiltrator (Ranger)
Mobile Fighter (Fighter)
Roughrider (Fighter)
Sandman (Bard)
Scout (Rogue)
Spirit Ranger (Ranger)
Swashbuckler (Rogue)
Two-Weapon Warrior (Fighter)
Warrior of the Holy Light (Paladin)
Archivist (Bard)
Guide (Ranger)
Infiltrator (Ranger)
Mobile Fighter (Fighter)
Roughrider (Fighter)
Sandman (Bard)
Scout (Rogue)
Spirit Ranger (Ranger)
Swashbuckler (Rogue)
Two-Weapon Warrior (Fighter)
Warrior of the Holy Light (Paladin)
Hard fit
Spoiler:
Free Hand Fighter (Fighter)
Phalanx Soldier (Fighter)
Shielded Fighter (Fighter)
Two-Handed Fighter (Fighter)
Phalanx Soldier (Fighter)
Shielded Fighter (Fighter)
Two-Handed Fighter (Fighter)
The number of classes, archetypes and combinations thereof is getting a bit overwhelming due to the amount of content in this game. That's why I decided to kind of categorize it so that it would be easier to find your options for certain character concepts. I plan to add prestige classes and maybe feats and traits later, as well as take suggestions on how to improve this reference system and ways to apply it to other concepts than ranged weapons.