| Randall Jhen |
'Allo! I'm considering making a change to TWF when I run my next game. First feat allows you to make 1 extra attack at your highest bonus, but all attacks are at -2, as normal.
Improved TWF lets you make 2 extra attacks at your highest bonus, but all attacks are at -4.
Greater TWF lets you make 3 extra attacks at your highest bonus, but all attacks are at -6.
Thoughts?
| mplindustries |
Yeah, I don't see the point.
Normally, you'd have:
-2/-2
-2/-2/-7/-7
-2/-2/-7/-7/-12/-12
With your method, you have:
-2/-2
-4/-4/-4/-9
-6/-6/-6/-6/-11/-16
Honestly, this ultimately weakens TWF, especially because all those extra highest bonus attacks are only dealing 1/2 Strength. Was that your goal? Because I don't think TWF is especially in need of nerfing.
| mplindustries |
Honestly, the reason for the fix is that you typically aren't going to hit with your ITWF and GTWF attacks.
With this change, if you can't hit with your ITWF attacks normally, then you won't be able to hit with ANY attacks with your version of GTWF.
But I think there's a greater issue here. If you don't hit with your ITWF and GTWF attacks, that also means you don't hit with your normal 2nd and third attacks. If that's the case, then the problem isn't really with those feats--I mean, you can just not take those feats. The problem is with iterative attacks in general not landing.
Maybe the real solution for you might be to make ITWF or GTWF give you an offhand attack when you make a standard action attack or something like that. No, that's probably too powerful, but it's likely a better direction to go to fix the problem you're having.