So, I was just looking at random item generation, and I realized that while rings, rods, and wondrous items say
Quote:
Special Qualities: Roll d%. An 01 result indicates the wondrous item is intelligent, ...
weapons and armor don't have any chance of randomly being intelligent. Obviously, it's up to the GM to allow intelligent items in the game at all, but if I'm specifically rolling up random results, I don't have a path to give weapons (the most common intelligent item I've seen) intelligence.
Am I overlooking something?