Critique my build: Lore Warden / Master of Many Styles, a tripping / melee damage build


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I've been playing this character in PFS and he's been a lot of fun. I'm going to have to focus quote a bit on defensive equipment for him to survive at higher levels: melee opponnents might be manageable, but hte low AC is going to suck against archers.

Let me know what you think!

Half-Elf Lore Warden/Master of Many Styles
S:19 D:14 C:13 I:13 W:10 C:7

Traits: Bred for War. Reactionary

1) LW1 - EWP: Fauchard (Half-Elf), Toughness, Weapon Focus
2) LW 2 - Combat Expertise (LW bonus), Improved Trip
3) MoMS1 Unarmed Strike, Stunning Fist, Fuse Styles, Dragon Style, Tiger Style
4) LW3 - +2 to CMB/CMD (LW)
5) MoMS2 - Tiger Pounce, Power Attack; Evasion
6) LW4 - Combat Reflexes
7) LW5 - Greater Trip; Weapon Training +1/+1
8) LW6 - Fury's Fall
9) LW7 - Improved Crit (Fauchard); +4 to CMB/CMD (LW)
10) LW8 Greater Weapon Focus: Fauchard
11) LW9 FEAT?; Weapon Training +2/+2

Pretty decent saves (w/ the Monk levels), good trip bonuses, versatility to use unarmed strikes if you can't get far enough away to use the Fauchard. AC sucks.

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