Boar style error?


Rules Questions


6 people marked this as FAQ candidate.

I am guessing that for this feat:....

Boar Style (Combat, Style)

Your sharp teeth and nails rip your foes open.

Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks.

Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.

.... it is actually supposed to be rending damage, or something like that.
Or is it actually 2d6 bleed? (which would be way better than Bleeding Critical - an 11th level feat)

any paizo staff chimed in on this one? I couldn't find any official answer.


It's just a single shot of bleed damage. All traditional bleed effects state that they repeat and continue for so many rounds and can be stopped by a heal check or healing.

Dark Archive

1 person marked this as FAQ candidate.
Interzone wrote:

.... it is actually supposed to be rending damage, or something like that.

Or is it actually 2d6 bleed? (which would be way better than Bleeding Critical - an 11th level feat)

I wondered about that one myself. The end feat, Boar Shred, available at 9th level, only inflicts 1d6 bleed damage, so it doesn't seem to fit the style for the 3rd level starter feat to inflict 2d6 bleed damage.

Rend damage makes much more sense, in this case.

IIRC, rend damage either ignores DR or is applied to the qualifying strike (in this case, the second hit), for the purposes of DR, but I'm not sure if that's mentioned in the FAQ.


Doggan wrote:
It's just a single shot of bleed damage. All traditional bleed effects state that they repeat and continue for so many rounds and can be stopped by a heal check or healing.

Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.

It doesn't say anything in the feat about 'single shot' and every other bleed effect that I have ever seen uses the above rule (unless it states otherwise)
So it would make sense for it to be a rend effect instead.


Interzone wrote:
Doggan wrote:
It's just a single shot of bleed damage. All traditional bleed effects state that they repeat and continue for so many rounds and can be stopped by a heal check or healing.

Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.

It doesn't say anything in the feat about 'single shot' and every other bleed effect that I have ever seen uses the above rule (unless it states otherwise)
So it would make sense for it to be a rend effect instead.

It does mention that you do 2d6 bleed damage with the attack. As in when you attack (and the conditions are met) you do 2d6 bleed damage. I'll agree that it does make sense for it to be rend damage. But it also makes sense that it's a single amount of bleed damage (as stated).

Edit: After looking at rend, it probably makes the most sense that it would be Rend as per the monster rules. But rend also gets strength damage added ontop of it. Ultimately, it's probably best left as untyped damage instead of bleed.


Yeah, that's pretty much exactly what I was thinking :)


so if i have Boar's Ferocity and Belier's Bite how does that work?


1st hit-- additional 1d4
2nd hit-- additional 2d6
remaining iterative attacks-- additional 1d4

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