Bard Archetype, rebuilding the Fochlucan Lyrist


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I wanted to rebuild the 3.5 fochlucan lyrist, which is a bard/druid PrC, though it needed evasion, which was suggesting it needed rogue levels too. While working on it I figured it would be better to build a bard archetype with druidic flavor. The name is most likely going to change but I didn't think of a good one yet.

Fochlucan Lyrist

Skills : All skills, except disable device are class skills for the fochlucan lyrist

Spoiler:
The skill list of druid and bard covers all skills except disable device

alignment: any neutral

Spoiler:
alignment like druid, they are closely associated with druids and are infact considered initiate druids

Spells: Fochlucan Lyrists have the same restrictions as druids regarding spells with an alignment subtype.

1st level :

Bonus languages

Spoiler:
A Fochlucan Lyrist’s bonus language options include Sylvan, the language of woodland creatures. This choice is in addition to the bonus languages available to the character because of her race.

A Fochlucan Lyrist is considered an initiate druid and there for also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level Fochlucan Lyrist. Druidic is a free language for a Fochlucan Lyrist; that is, she knows it in addition to her regular allotment of languages and it doesn’t take up a language slot. Druids are forbidden to teach this language to nondruids.

Druidic has its own alphabet.

Nature Sense(Ex)

Spoiler:
The Fochlucan Lyrist gains a +2 bonus on Knowledge (nature) and Survival checks.

Druidic Initiate

Spoiler:
Druid spells are considered part of the Fochlucan Lyrist's spell list and can be selected as bard spells of the same level , these spells are considered to be arcane spells when cast by the Fochlucan Lyrist.

* These abilities replace Distraction and Countersong.

2nd level :

Woodland stride(Ex)

Spoiler:
Starting at 2nd level, a Fochlucan Lyrist may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Wild Empathy(Ex)

Spoiler:
A Fochlucan Lyrist can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The Fochlucan Lyrist rolls 1d20 and adds her bard level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the Fochlucan Lyrist and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A Fochlucan Lyrist can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

* These abilities replace Well Versed and Versatile Performance

3rd level :

Trackless step(Ex)

Spoiler:
Starting at 3rd level, a Fochlucan Lyrist leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

* This ability replaces Inspire Competence

8th level :

Wild Shape(Su), see spoiler

Spoiler:
Starting at 8th level the Fochlucan Lyrist can use Wild Shape as a druid half her level, to use this ability the Fochlucan Lyrist must sacrifice a spell slot of the appropriate level or higher. The Fochlucan Lyrist can use this ability 1/day at 8th level and an additional time per day every 4 levels after (12, 16 and 20).

To assume the form of an animal, plant or elemental the Fochlucan Lyrist needs to sacrifice a spell slot, which is expended as if cast. The level of the spell slot expended depends on the spell simulated and the Fochlucan Lyrist can choose to use a lower level spell slot to use wildshape as a druid of a lower level, though the duration always remains the same (1 hour per effective druid level).

- Beast Shape I, requires the expenditure of a 3rd level spell slot

- Beast Shape II and Elemental Body I, require the expenditure of a 4th level spell slot

- Beast Shape III, Elemental Body II and Plant Shape I require the expenditure of a 5th level spell slot

- Elemental Body III and Plant Shape II require the expenditure of a 6th level spell slot

If the Fochlucan Lyrist also has druid levels which grant wild shape, the Fochlucan Lyrist effective druid levels stack with druid levels to determine how often the druid can use wild shape, how long it lasts and which forms she can assume.

* This replaces one bard spell known of 3rd level and when the Fochlucan Lyrist learns to cast 4th, 5th and 6th level spells she knows one less spell of each level.

10th level :

Resist Nature's Lure(Ex)

Spoiler:
Starting at 4th level, a Fochlucan Lyrist gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.

* This ability replaces Jack of All Trades


I am a little worried it might be a little too strong, the druid spells are fairly specialized though and the Lyrist knows a very limited number of spells, especially considering she has 1 less known spell of levels 3 through 6, though she could learn more by expending feats or favored class bonus.

The wildshape is limited in number of uses and requires using spell slots, and is also nowhere near as powerful as a druid's but gives the bard alot of flexibility, so perhaps it does need some downgrading.

I was doubtful about sacrificing Dirge of Doom and Frightening Tune, which I chose not to do, but depending on feedback I might change my mind.

Grand Lodge

I'd think I'd remove wildshaping. That's a bit too much Druid and not really a fit for a bard. If it's kept, I would suggest tracking it separately from druid wildshaping, not stacking with it because of the different mechanics involved.


If this had a domain instead of wild shape, I would've so used this 2 years ago when I was making a tribal shaman bard.

Why didn't you post this two years ago? >:| And no, "archetypes didn't exist" is not a valid excuse.


Ok, Wild Shape probably should go, though I did enjoy the mental image of a whirling air elemental singing 'The Dirge of Doom'.

I think instead I will add some spells to the spell list, though the Fochlucan Lyrist still has to select them normally :

3rd level, Beast Shape I
4th level, Beast Shape II, Elemental Body I
5th level, Beast Shape III, Elemental Body II, Plant Shape I
6th level, Elemental Body III, Plant Shape II

Spoiler:
These are spells which would have been on the druid's spell list if they weren't granted wildshape already

Also considering adding this ability :

1st level :

Nature's Bond

The Fochluan Lyrist selects a domain among those normally available for druids, the domain spells are added to her spells known as soon as she can cast spells of that level and she can use the domain's granted powers as a cleric of her level, use charisma instead of wisdom to determine number of uses or the DC where appropriate.

* The Fochlucan Lyrist has one less spell known per spell level, effectively these are replaced by the domain spells.

Spoiler:
Not sure I should take something more away, the domain granted powers do add to the bard's repetoir but at the same time are restricting his choice of abilities by forcing the domain spells, fascinate would be a likely candidate to be removed but I do not really see the point in removing an ability that is mainly used for roleplay


Druidic Initiate is too much, but Wild Empathy is too little for Versatile Performance.

What if you gave them one Druid spell at 2nd, 6th, and so on-- like a Magician-- instead of Versatile Performance? Then you could give Wild Empathy in place of Countersong, which seems more fair.


Viktyr Korimir wrote:

Druidic Initiate is too much, but Wild Empathy is too little for Versatile Performance.

What if you gave them one Druid spell at 2nd, 6th, and so on-- like a Magician-- instead of Versatile Performance? Then you could give Wild Empathy in place of Countersong, which seems more fair.

Druidic Initiate is the main feature of the archetype but bard spells are often superior to the level they are granted at, while druid spells are often very specific in application. The benefit that will be gotten isn't that great and her spells suffer the same alignment restrictions as a druid, most of the class features sacrificed eventually come down to compensate for her more diverse spell list, the other abilities gained are mostly for flavor downplaying her musical tendencies and strengthening her connection with druids and nature, but eventually inferior.

* I am still considering wether I should add a domain or not, it seems a bit much with not alot of features I want to give up, eventually it will turn out to add an animal companion at -3 levels is too powerful for features given up.

* I decided not to add the polymorph spells to the spell list since it already got expanded quite a bit, but still want to add some relatively minor wildshape ability.

* I want to delay Dirge of Doom till level 14 and sacrifice Frightening Tune for the ability to wild shape as a druid half her level for animal forms only, the purpose is mostly to have her being able to wild shape in an animal like a hawk to travel fast or a mouse to eavesdrop, at the levels she gains it it shouldnt be a large boon in combat. I'll leave the more advanced forms to actual druids.


As for the name, what about "Ovate," the (somewhat mistaken) word used for Druidic Bards in Strabo and adopted in the 18th and 19th centuries. The correct form seems to be Vates (Irish = Faith). It seems to sum up the Celtic bard-druid combination well enough. I just like the sound of Ovate a bit more, since the Nature-orientation of the PF Druid is based more on modern and Victorian notions than history.

Liberty's Edge

what about adding an animal companion at 4th level like the Sylvan sorcerer type?

I think it should be in substitution for one/some of the bardic music powers. that and the druidic spells.

Mike

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