Crafting Magic Items Pricing Question!


Advice


So in 3.5 there was a crafting rule/concept that assigned each body slot a certain set of normal enchant parameters. Crafting an item with an enchant that didn’t fit inside those given parameters caused it to cost 1.5 times as much. However, upon searching thru the PRPG magic item creation section I have failed to find any trace of that rule set. So my question is this:

Since paizo seems to like making odd-ball/unique items (such as robes of armor, etc) has this rule been done away with?

I personally never liked it to begin with, given there were all kinds of other ways for prices of magic items to go up. It always just seemed like “yet another way” to eat more money and limit creativity (such as a character’s family signet ring being enchanted to grant a +4 to wisdom).

For my games (unless someone can point it out to me), I will be doing away with it, considering that new players/dms would have no way to even know of its existence in the first place. – Word of mouth doesn’t cut it for me!


If a pathfinder authority (such as: Jason, James, or Eric) would be willing to make a comment on this I'd appreciate it a lot. If one of them already has in another thread, could someone please link their post here!

I could understand if the rule was left out due to book size constraints with the intention of adding it in later, or if it was even just an oversight. But to my knowledge it has not been added since. So unless I can get a straight answer, I'm going to assume that this was intentional.

Grand Lodge

Pathfinder rules are self-contained. Since the 3.5 rules of slot affinity were not replicated in any published work including the definitive book on magic, it's safe to assume that they are dead and buried with the past.

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