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Homebrew and House Rules

Silver Crusade

I am getting ready for a campaign that will feature espionage and general evil foiling. The player's are part of an established group and are sometimes provided with special items. I have designed a few but I want to make certain I have not left them open to abuse. One thing I did is make most of them expendable.

Feather Armor
This feather token magically attaches to your armor. When activated it lightens your armor making it feel as light as a feather. For one hour you suffer none of the penalties associated with that armor (movement, dex cap, check bonus). When the hour is over the item is expended.

Officer’s token
This is given to officers and NCOs and attaches to your armor or clothing. As a standard action you can pull off the token and throw it at an ally using a ranged touch attack. You have a +4 bonus to hit characters who are wearing a token. If you hit the target you can speak the command words, “Get over here” to dimension door the target to a square adjacent to you. This expends the item. If you miss you can say the command word to return the item to your hand.

Shrink a Dink Token
This item shrinks a weapon as the spell Shrink but only for size not cloth like composition. The token can make the item seem like pin so it can be fastened on or in clothing. This shrunken weapon gains a +4 sleight of hand bonus to hide or stealthily draw the weapon. As a move action the weapon expands to normal size. This expends the token.

Spell Book Token
This item was made to help hide spell books and other important paper goods. On command it shrinks a paper item like the shrink spell. It can fashion the item into a pin so it can be fastened on or in clothing giving a +4 to checks made to hide it. Upon command the item expands to normal size. When used on a spell book this item has unlimited uses. When used on other items it expends after one use.

Presto Chango Token
This coin token has a king on one side and a pauper on the other. It is used by spies to penetrate places when frequent changes of clothes may be required. When the command word is spoken this coin changes the bearers clothing into any type of outfit from beggar to king. This is real clothing which gives it a benefit over the hat of disguise’s illusory clothing. This gives a +2 bonus to disguise and diplomacy checks. Once activated the token can change clothes an unlimited amount of times for the next 24 hours. Clothes can be removed but if they move more than 10 feet from the bearer they return to their original form.

Specific outfits can be duplicated. Armor can be changed into other armor but retains the same qualities (AC etc). Armor can also be changed into clothing with your outfit. Armor can be changed into clothing but retains none of it’s qualities.

Changing outfits is a standard action. Returning to your original outfit is a move action.
Spell Breaker token
This token attaches easily to clothing or armor. If you fail to save against a spell that targets you and has effects that last more than 1 round you can activate this token on your next turn as a standard action. You are treated as having saved against the spell. Activating the token bears a physical cost, you are fatigued. It also expends the token.

Not Quite Dead token
This token attaches easily to clothing or armor. You activate it every morning by spending 1 hit point. If you are knocked below 0 hit points the token activates on your turn and heals 1d8+5 hit points. This expends the token.

That is all.

Shadow Lodge

Some of these items are very good. I especially like the concept behind the feather armor token.

Silver Crusade

Thanks. I have used a version of the armor one in another game. I refined it a bit for this one.

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