| centerpunch |
So I am playing in a campaign based in Qadira. The GM decided it was ok for me to play an Oread as a PC but with a few caveats. No swimming skill or riding skill and weight is calculated at three times normal due to Shaitan lineage. So I roll up my weight and multiply by three and I weigh 585 in my skivvies. My strength is a punked out 20 at 4th level and i am currently level 5. 1 level of Barbarian, 1 level of fighter and 3 levels of non-specific cleric with growth and travel domains. The growth gives me 5 rounds of a supernatural enlarge person. I can also cast enlarge person as a spell. According to the rules enlarge spells don't stack but supernatural and spell magic does. You can see where this is going. So i cast enlarge person on myself that lasts for a little bit and then pop the supernatural part of growth and bam I am a huge sized critter at 24 feet tall and 25 tons in weight. Puts my strength at a nice round 30 with rage but without bulls strength. (which i can also cast to pop it up to 34 at 3rd level cleric)
Complete kicker is my gear weights in at a hefty 6.8 tons which no amount of strength can handle. I am assuming that the supernatural/magical enlarging process lets me carry my gear around or do i get crushed by my own armor and backpack? (Kind of an ignominious way to go)
Am i doing something wrong here with sizing?
| concerro |
So I am playing in a campaign based in Qadira. The GM decided it was ok for me to play an Oread as a PC but with a few caveats. No swimming skill or riding skill and weight is calculated at three times normal due to Shaitan lineage. So I roll up my weight and multiply by three and I weigh 585 in my skivvies. My strength is a punked out 20 at 4th level and i am currently level 5. 1 level of Barbarian, 1 level of fighter and 3 levels of non-specific cleric with growth and travel domains. The growth gives me 5 rounds of a supernatural enlarge person. I can also cast enlarge person as a spell. According to the rules enlarge spells don't stack but supernatural and spell magic does. You can see where this is going. So i cast enlarge person on myself that lasts for a little bit and then pop the supernatural part of growth and bam I am a huge sized critter at 24 feet tall and 25 tons in weight. Puts my strength at a nice round 30 with rage but without bulls strength. (which i can also cast to pop it up to 34 at 3rd level cleric)
Complete kicker is my gear weights in at a hefty 6.8 tons which no amount of strength can handle. I am assuming that the supernatural/magical enlarging process lets me carry my gear around or do i get crushed by my own armor and backpack? (Kind of an ignominious way to go)
Am i doing something wrong here with sizing?
The fact that the source of magic is supernatural or from a spell has nothing do with whether or not it stacks. The source of bonus type/effect determines if it stacks.
Example:
Supernatural ability= +4 enhancement bonus to strength
Spell= +4 enhancement bonus to strength
Those would not stack, and neither would the growth domain, and the enlarge person spell.
| centerpunch |
The fact that the source of magic is supernatural or from a spell has nothing do with whether or not it stacks. The source of bonus type/effect determines if it stacks.
Example:
Supernatural ability= +4 enhancement bonus to strength
Spell= +4 enhancement bonus to strength
Those would not stack, and neither would the growth domain, and the enlarge person spell.
Yes but those aren't enhancement bonuses. Those are size bonuses which definitely do stack as you get larger. It shows this in the druid critter lines.
so +4 from the rage
and +4 from the size
and +4 from the spell
Getting back to supernatural vs. spell, both of those are listed separately and they are from different "sources" even if they accomplish the same thing. I.E. some critters are listed as having resistances to spells but supernatural abilities go right past the resistances where a spell-like ability is still resisted. I would like someone to tell me where in the book it delineates all this out.
| Doggan |
I didn't find any RAW things to contradict this, but as a DM I'd not let it go. Since Growth states that it's acting like the enlarge spell, even if it is from a different source, I wouldn't let it stack. I think this is more of a RAI situation. But if your DM lets it go, more power to you.
As far as the gear situation goes... Your strength with your size has a carry capacity of 2128 at light load. How your gear could possibly weigh 6 tons is beyond me. I think you did something wrong in there.
| concerro |
Size bonuses? You are right, and in that case they don't stack. The SU works like the spell so it provides the same bonus types as the spells. The only bonus that stacks are dodge bonues, and untyped bonuses from different sources.
Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.
Since the SU and spell both provide a size bonus they don't stack. Note that size bonuses are not a listed exception.
Happler
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Size bonuses? You are right, and in that case they don't stack. The SU works like the spell so it provides the same bonus types as the spells. The only bonus that stacks are dodge bonues, and untyped bonuses from different sources.
prd wrote:Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.Since the SU and spell both provide a size bonus they don't stack. Note that size bonuses are not a listed exception.
Plus, there is this line in the Enlarge person spell:
Multiple magical effects that increase size do not stack.
Since the SU ability acts just like Enlarge person....