| Malignor |
I'm planning on running a PF game (my own setting, though) and a prospective player approached with the idea of playing an Artificer. At first glance I said it looked okay, then I started reading closer.
I don't like it. But tell me if I'm wrong in my reasoning.
Effectively, I look at this class and it seems to blow open the doors of exploitation. I, myself, could use this class to become "I win".
For some examples, off the top of my head...
True Trike + Spectral Hand + Vampiric Touch on one item = a range touch attack at +20, ignores any miss chance and steals HP.
Make a scabbard that casts Divine Power, Haste and Holy Sword, giving a +5 holy weapon with Magic Circle vs. Evil, plus the big bonuses of Divine Power and Haste. Hand that scabbard to a fighter and it makes 3.5 Polymorph cheese look like a cantrip.
The concept of an Artificer is great, but the class itself seems lazily made and caters too much to exploitation.
Am I reading the class wrong? Missing a crucial limitation?