| Hubris |
I have an idea for a poison which may end up being useful for a plot in a story which I am running for a few friends...
How would you, the prospective reader, introduce a poison which makes it harder for a person to stabilize when unconscious and bleeding? A poison which basically makes it harder to clot blood? Anemia-on-a-stick?
Would straight constitution damage cover this effectively, or would that have additional effects? I want a cheaper poison which does just that one trick, and a cursory glance at my core rulebook hasn't provided me with rules for how to make a new poison. Perhaps I will just houserule it for this, but I want to make it an option for players in the future. (we keep a list of houserules that have been added, including feats/abilities/spells. Adding a poisoning section to it would be nice.)
| Sissyl |
Warfarin? If you take damage, you keep bleeding... Hmmm, having such a poison would translate into having every wound start bleeding as normal, 1 hp/round, and not stopping without magical healing. Or even with magical healing. It would be a rather weak poison against a PC with a few levels, but against others it would be absolutely murderous. You need healing on hand to survive it.
| Hubris |
Warfarin it is, then. Thanks. Perhaps for the purposes of this particular scenario, I'll water even that down a bit. They are second level, and only one of the players has been in a game before. The paladin in particular is who I am trying to help out this time, so that he can understand the mechanics of his class better.