
Orgavin |
So, my wife decided to create a cleric and put her orc barbarian away. In the game I am running, there seems to be an instance in almost every session where the players are low on health, low on supplies, and looking to sleep for 3 weeks in a dungeon to heal up. So, she has built her cleric, and our first session was last night.
My wife did not enjoy playing a cleric...
Every time she had an turn, she was forced to channel energy instead of firing her bow. While the group fared much better, I could tell she was quickly losing interest. So, what I am trying to do is create some sort of feat or something that will allow her to still attack when she heals.
She played a cleric in 4th edition, and I think she was thinking that healing would be something that she could do to supplement an attack.
So, my idea for a feat is as follows.
Battle Cleric
Prerequisite Channel Positive Energy 2D6 class feature
A cleric with this feat may choose to use her channel positive energy class feature as a move action by rolling one less D6 for the heal.

master arminas |

Do something like the old 3.5 meta-SLA feats, the ones that are usable three times per day. Make a feat called Quicken Channeling, that allows her to use channeling as a swift action two or three times per day. That would let her heal and do something else--when she has to. She'd have to spend a feat on it, though, and I leave the prereq's completely up to you. And she would have to decide when it is worth using. Two or three times a day ain't a lot.
Master Arminas

Orgavin |
"While that feat can work out well enough, think about the fact that your party was getting by just fine without a cleric before.
There's no need for her to channel mid-battle, she can just kick ass with bow or spell mid-battle, and then channel afterwards."
Well, it really wasn't working out that well before. They were completing the challenges I was setting up for them, but it was almost always down to the final roll of the die. There were 3 situations in three 5 games where all that was left standing was the rogue, at less than 5 health, and a creature, at less than five health.
I like the quick channel feat, I think I may end up using that instead.
Quicken channel is something else I really like. i will have to create that one. I think I might just make Quick Channel the prerequisite for Quicken Channel (which I may have to rename to not confuse anyone). That will give her a bit of versatility she is lacking right now, and at least let her deal a little bit of damage.
Thanks for the input all.