Battle Cleric


Homebrew and House Rules


So, my wife decided to create a cleric and put her orc barbarian away. In the game I am running, there seems to be an instance in almost every session where the players are low on health, low on supplies, and looking to sleep for 3 weeks in a dungeon to heal up. So, she has built her cleric, and our first session was last night.

My wife did not enjoy playing a cleric...

Every time she had an turn, she was forced to channel energy instead of firing her bow. While the group fared much better, I could tell she was quickly losing interest. So, what I am trying to do is create some sort of feat or something that will allow her to still attack when she heals.

She played a cleric in 4th edition, and I think she was thinking that healing would be something that she could do to supplement an attack.

So, my idea for a feat is as follows.

Battle Cleric
Prerequisite Channel Positive Energy 2D6 class feature
A cleric with this feat may choose to use her channel positive energy class feature as a move action by rolling one less D6 for the heal.


While that feat can work out well enough, think about the fact that your party was getting by just fine without a cleric before.

There's no need for her to channel mid-battle, she can just kick ass with bow or spell mid-battle, and then channel afterwards.


That's not a bad idea I think, but she also could brew some cure potions in downtime to help.


Do something like the old 3.5 meta-SLA feats, the ones that are usable three times per day. Make a feat called Quicken Channeling, that allows her to use channeling as a swift action two or three times per day. That would let her heal and do something else--when she has to. She'd have to spend a feat on it, though, and I leave the prereq's completely up to you. And she would have to decide when it is worth using. Two or three times a day ain't a lot.

Master Arminas


Ultimate Magic has a feat called quick channel. You can channel as a move action by spending two uses.


Or use a Divine Strategist, who can't channel and is more combat-focused.


"While that feat can work out well enough, think about the fact that your party was getting by just fine without a cleric before.

There's no need for her to channel mid-battle, she can just kick ass with bow or spell mid-battle, and then channel afterwards."

Well, it really wasn't working out that well before. They were completing the challenges I was setting up for them, but it was almost always down to the final roll of the die. There were 3 situations in three 5 games where all that was left standing was the rogue, at less than 5 health, and a creature, at less than five health.

I like the quick channel feat, I think I may end up using that instead.

Quicken channel is something else I really like. i will have to create that one. I think I might just make Quick Channel the prerequisite for Quicken Channel (which I may have to rename to not confuse anyone). That will give her a bit of versatility she is lacking right now, and at least let her deal a little bit of damage.

Thanks for the input all.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Battle Cleric All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules