Player housing.


Pathfinder Online


I know it's considered a relatively minor issue but I would love to see player housing or at the very least guild halls. After all I need a place for my dragon's head trophy and all the spell books I'm not currently using. ;)

Goblin Squad Member

Arikiel wrote:
I know it's considered a relatively minor issue but I would love to see player housing or at the very least guild halls. After all I need a place for my dragon's head trophy and all the spell books I'm not currently using. ;)

Well considering they are more or less talking about flat out city building, I wouldn't consider that possibility unlikely.


Onishi wrote:
Well considering they are more or less talking about flat out city building, I wouldn't consider that possibility unlikely.

hmmm not sure how that would work but maybe it could be instanced/zoned somehow? Like when you enter a building in Skyrim? /shrug


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I played UO for three years and It had player housing. It was every where but still. I would love to see this, Have an apartment or something. FF11 had something like this. You had a place in the city and when you entered it, it was instanced so you had a small little apartment. I too would like to see player housing.

Goblin Squad Member

i like a house. i like to show off my stuff and collect more rare items to show in my house. Like some stone midgets i petrified or shields i collected from a battlefiled...

Goblin Squad Member

I'd be interested in learning about how player housing would be run outside of a player-built settlement.

Say you wanted to have a house in a city that's protected by NPCs so some jerkass can't come and steal your s&~% while you're logged out. Would you have to pay rent? Is it possible you could just buy the house you're living in so you don't have to worry about rent?

Goblin Squad Member

I loved player housing in SWG. Plop down a house anywhere away from existing structures and quest locations and you were good to go. Always liked running my shop, having a place where people could come visit and get custom items made, etc.

If we could have similar flexible, safe player housing in PFO it would be great, but it doesn't mesh well with the PVP everywhere theme. :(

Paizo Employee Goblin Squad Member

I'd like to see housing be safe as part of a town. So, as long as the town stays in the same hands and is safe, all the houses in it are safe. If you build off in the wilderness, that's on you.

It makes houses not-really-permanent (important so you don't run out of room) while also providing the option for safety. It also really puts a lot of focus on communities and the defense of communities, giving everyone a reason to band together.

Cheers!
Landon


you could do a system like ultima online and have permits or licenses to own/build homes. there is still the question will homes require maintience after being built. ex: it could degrade over time or you could say you get termites in your log cabbin or a xorn ate its way through your brick house.

Goblin Squad Member

I've only seen a promotional video of it, and its probably instanced and therefore instantly less cool, but the creativity levels available to the new housing system in Rift looks amazing.

Detailed complex creation tools would be something that every MMO should aspire to. (Which of course is way easier said than done, but hey PFO is trying to break the mold in every other sense so why not this one too! ;)

Goblin Squad Member

Landon Winkler wrote:

It also really puts a lot of focus on communities and the defense of communities, giving everyone a reason to band together.

This. Some settlements may be planned out and organised by several chartered companies, while others may spring up organically out of necessity. It'd still be cool to build a fortress out in the badlands, but much riskier.


Heres a thought. In kingmaker the is a system where a new settlement is based on a nine by nine grid. You could easily implement this in a mmo. you would have to re-do the build point system but i think settlements would do well with a plathora of buildings they could choose from to be in the community and players could quote on quote live in these buildins qand give bonuses to productions. alchemist lives in a brewery or a animal trainer lives and works in the stables and so forth.

Lantern Lodge

I think the question is of personal housing, a place for each player to keep their stuff and maybe even decorate.

Could make "apartments" and such that going into takes you to a personalized instance as your home to keep stuff. And could include different types that have different upkeep costs that go to the town. Thus there could be a castle with 6 rooms inside but it has a high upkeep cost compared to a two room cottage.

Silver Crusade Goblinworks Executive Founder

The thing to remember is the River Kingdom is very large and Clans/Guilds/Alliances will be building settlements and kingdoms on the hex map. So from those statements you can assume for the time being housing will be a part of the settlements and kingdoms.


Hrm, player housing is an interesting question. I HOPE it will be part of settlements, not really existent out in the wilderness. To me the big question is whether players will be able to add structures, whether housing or otherwise into the initial NPC controlled towns.

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