Maneuver Master Monk


Rules Questions


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Got a couple of questions on the maneuver master archetype.

Flurry of Maneuvers states that the monk may attempt additional combat maneuvers as part of a full-attack action, regardless of whether the maneuvers would normally require standard actions, or if they would normally replace attacks.

At 8th level, the monk can perform 2 maneuvers with FoM. Can he spend the first one grappling a creature, then (assuming he succeeded) spend the second bonus maneuver pinning the creature in the same round?

Second question - As written, there's nothing stopping the monk from using Flurry of Maneuvers while wearing armor. Opinions on that?

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Kasahara wrote:
At 8th level, the monk can perform 2 maneuvers with FoM. Can he spend the first one grappling a creature, then (assuming he succeeded) spend the second bonus maneuver pinning the creature in the same round?

I don't think so. Pinning is something you do as part of successfully maintaining the grapple. An unrelated maneuver would be different.

On the other hand, when the grapple rules were written, there was (to my knowledge) no way in existence to potentially make two grapple checks in a single turn. So... Dunno. If I was your GM, I'd probably allow it - I'm inclined to assume that it's listed as only being an option for your "maintain check" because that was the only possibility at the time, and that you're not actually bound to that method. However, strictly by the text, a case could be made to limit pinning to a "maintain check". So talk to your GM. If you're considering this for PFS, be prepared for table variance.

Quote:
Second question - As written, there's nothing stopping the monk from using Flurry of Maneuvers while wearing armor. Opinions on that?

It works how it says it works - you can FoM in armor.


Jiggy wrote:
On the other hand, when the grapple rules were written, there was (to my knowledge) no way in existence to potentially make two grapple checks in a single turn. So... Dunno. If I was your GM, I'd probably allow it - I'm inclined to assume that it's listed as only being an option for your "maintain check" because that was the only possibility at the time, and that you're not actually bound to that method. However, strictly by the text, a case could be made to limit pinning to a "maintain check". So talk to your GM. If you're considering this for PFS, be prepared for table variance.

That's what I was thinking as well. My interpretation of the intent is that the grappler would be able to utilize those grappling options on his turn as long as he has some feasible way of initiating the necessary grapple check. Flurry of Maneuvers seems to give him that chance.

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