Narrowing the best Esoteric spells-Mage edition


Advice


Based off this thread I have managed to narrow my esoteric spell choices down to 9 contendors. I only get to pick 6 across the seven prestige class levels. The below is the list I made. I'm looking on feedback about which spells to pick and why. If you can think of spells not listed feel free to suggest them, but please include reasoning.


apparently your list is a ninja.


Tiny Coffee Golem wrote:
Based off this thread I have managed to narrow my esoteric spell choices down to 9 contendors. I only get to pick 6 across the seven prestige class levels. The below is the list I made. I'm looking on feedback about which spells to pick and why. If you can think of spells not listed feel free to suggest them, but please include reasoning.

The best thing you could do is take 6 early entry spells from the summoner list, and maybe overwhelming presence from inquisitor.

The summoner class lets you get early entry of, dimension door, teleport, greater teleport, greater invis, magic jar, haste, spell turning, greater dispel, wall of stone, dominate monster, planar binding line, summon monster line(I really do not think there is any stronger pick then summon vii as a level 5 spell, you should avoid taking it as it just screws the game).

And could anyone explain for me why the summoner gets all these early entries, that is a riddle to me.


Wait isn't this the third time?


lro wrote:
Tiny Coffee Golem wrote:
Based off this thread I have managed to narrow my esoteric spell choices down to 9 contendors. I only get to pick 6 across the seven prestige class levels. The below is the list I made. I'm looking on feedback about which spells to pick and why. If you can think of spells not listed feel free to suggest them, but please include reasoning.

The best thing you could do is take 6 early entry spells from the summoner list, and maybe overwhelming presence from inquisitor.

The summoner class lets you get early entry of, dimension door, teleport, greater teleport, greater invis, magic jar, haste, spell turning, greater dispel, wall of stone, dominate monster, planar binding line, summon monster line(I really do not think there is any stronger pick then summon vii as a level 5 spell, you should avoid taking it as it just screws the game).

And could anyone explain for me why the summoner gets all these early entries, that is a riddle to me.

Summoner spells cap at 6


Abraham spalding wrote:
Wait isn't this the third time?

I must have created two threads on accident. This is the wrong one.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Narrowing the best Esoteric spells-Mage edition All Messageboards

Want to post a reply? Sign in.