| Shiftybob |
Last session one of my players took a shine to Mikmek when they were in the mites' cavern under the old sycamore tree. Mikmek swore to fight alongside them, and then proceeded to score 3 consecutive critical hits on Grabbles and the Giant Centipedes, he was accidentally the hero of the hour. Then one of my players died a rather unnecessary death by smoke inhalation. So I'm toying with the possibility of statting Mikmek up as his replacement character for our next session.
Has anyone done a build for him already? Does anyone have any ideas or advice for how he could be played? I was thinking of having him somewhat haunted by his experience of being captured and tortured. I'll need to make him level 2 or level 3 to be on par with the other players.
My players tend towards the more chaotic and evil alignments already, so I'm not too worried about having a kobold in the party.
| Daviot |
Mikmek swore to fight alongside them, and then proceeded to score 3 consecutive critical hits on Grabbles and the Giant Centipedes, he was accidentally the hero of the hour.
...
Has anyone done a build for him already? Does anyone have any ideas or advice for how he could be played? I was thinking of having him somewhat haunted by his experience of being captured and tortured. I'll need to make him level 2 or level 3 to be on par with the other players.My players tend towards the more chaotic and evil alignments already, so I'm not too worried about having a kobold in the party.
A similar outcome happened in my game. Mikmek was freed after the fight with the whiptail and was loaned a masterwork dagger found earlier (using the variant/House-rule that since it was equivalent to a Small short sword, no penalty), and proceeded to help with the rest of the dungeon and provide an introduction to the Sootscales. I pegged him as LN: cowardly and a bit skittish, but true to his comrades and not as bitter as one would expect. He started as a 1st level rogue and survived long enough to level up in his own right to a 2nd-level rogue.
And why yes, I do have stats:
Male kobold rogue 2
LN Small Humanoid[kobold]
Init +2; Senses Darkvision 60 ft; Perception +6
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DEFENSE
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AC: 16, touch 13, flat-footed 14 (+2 Armor, +2 Dex, +1 natural, +1 size)
hp: 14 (2d8+3)
Saves: Fort +0, Ref +5, Will +0 [Base 0/3/0]
Defensive Abilities: Trapfinding (½ rogue level, min 1 to Perception, Disable Device), Evasion
===
OFFENSE
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Speed: 30 ft.
Melee +5 mwrk. Medium dagger 1d4+0 (19-20)x2 [as short sword, +1 size, +1 mwrk, +2 Dex, +1 BAB]
Ranged +4 sling 1d3+0 [+1 size, +2 Dex, +1 BAB]
Special Attacks: Sneak attack +1d6
===
STATISTICS
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Str 10, Dex 14, Con 10, Int 17, Wis 11, Cha 9
Base Attack 0; CMB -1 CMD 11 [+2 Dex, -1 size]
Feats Toughness, Weapon Finesse*
Special Qualities: Crafty[+2 Craft(trapmaking), Perception, Profession(miner), trapmaking Stealth class]
Light Sensitivity (dazzled in bright light)
Skills: [11 SP/lvl]
Acrobatics +6 [1+3 ranks, +2 Dex]
Appraise +7 [1+3 ranks, +3 Int]
Bluff +3 [1+3 ranks, -1 Cha]
Climb +5 [2+3 ranks]
Craft (Trapmaking) +9 [1+3 ranks, +3 Int, +2 racial]
Diplomacy +3 [1+3 ranks, -1 Cha]
Disable Device +8 [2+3 ranks, +3 Int]
Disguise UT
Escape Artist +6 [1+3 ranks, +2 Dex]
Intimidate -1 [-1 Cha]
Know (dungeon) +7 [1+3 ranks, +3 Int]
Know (Stolen Lands local) +7 [1+3 ranks, +3 Int]
Linguistics +7 [1+3 ranks, +3 Int]
Perception +6 [1+3 ranks, +2 racial]
Perform UT
Profession(miner) +6 [1+3 ranks, +2 racial]
Sense Motive +5 [2+3 ranks]
Sleight of Hand +6 [1+3 ranks, +2 Dex]
Stealth +9 [2+3 ranks, +2 Dex, +2 racial]
Swim +4 [1+3 ranks]
Use Magic Device +3 [1+3 ranks, -1 Cha]
Languages: Common, Draconic, Undercommon
Proficiencies: Light Armor, Simple Weapons, hand crossbow, rapier, sap, shortbow, short sword
Gear:
Ornate mwrk. dagger[Medium]
sling, 10 bullet pouch[Small]
Leather armor[Small]
| John Benbo RPG Superstar 2011 Top 8 |
Last session one of my players took a shine to Mikmek when they were in the mites' cavern under the old sycamore tree. Mikmek swore to fight alongside them, and then proceeded to score 3 consecutive critical hits on Grabbles and the Giant Centipedes, he was accidentally the hero of the hour. Then one of my players died a rather unnecessary death by smoke inhalation. So I'm toying with the possibility of statting Mikmek up as his replacement character for our next session.
Has anyone done a build for him already? Does anyone have any ideas or advice for how he could be played? I was thinking of having him somewhat haunted by his experience of being captured and tortured. I'll need to make him level 2 or level 3 to be on par with the other players.
My players tend towards the more chaotic and evil alignments already, so I'm not too worried about having a kobold in the party.
To keep with your theme of being haunted by his time with the mites, it might be kind of cool and fun to make him a fighter with the Unbreakable archetype. It'd explain how he was able to survive. In my campaign, he's actually on his way to becoming a cleric of Sarenrae. When I do the build, I'll give him the heroic array and adjust from there.