| RedPorcupine |
Hello fellas,
i´m playing a half-orc Ranger-Infiltrator in Kingmaker. This character is relatively new, was introduced in Varnhold and went after big ole´V. with the group. He started at Level 6, earned a level Ranger on the way and yet another at V.´s. He was immobilized during the last fight and the Paladin, that was chopping at V. from the other side, cried to his godess for help... she answered. Iomedea did indeed help my character, who swore live-long service and obedience ( to her, personally only;).
Now, i feel obliged to take a level Oracle of Battle, with the HAUNTED Curse..., you see the problem, the general sentiment in the forum was something like: worst possible choice for a melee-character.
But it just fits to well, exspecially with the Battlefield Clarity revelation. My GM thinks so too, but is pretty strict with the curses rules, possibly including the spring-loaded wrist-sheath for a potion of heal or cure serious, so standard action for everything, always.
Just yesterday i got access to Herolab again and tried out level-progression and most importantly how to build a two-handed ranger, taking full advantage of the fact that one can take combat-style feats, without having the prerequisites.
I ended up with shield of swings and great cleave as combat-style feats, got rid of power attack, cleave and furious focus, kept vital strike and faced a near full rebuilt with dodge, mobility, spring attack, combat reflexes/patrol. My GM would be ok with that, but i really want to get it right and not built a(nother) trap.
The character used to have a really nice attack-routine with furious focus/power attack/vital strike/ leaden blades with a great-sword (Issian Wyvernprey+3), ranged with deadly aim/vital strike/ gravity bow/ Chadas Harpoon.
The new build would offer me a better chance to avoid " give-as-you-get"- situations and actually fit his background-story way better.
Barsuk " The Porcupine " Bloodshirt used to be a slave to his full-orc brothers of the " Dead Eye" Tribe in the southern Tors of Levinie ( HAIL King Olberon - working title because of V.).
He was only gotten out of his cave to be systematically beaten-up/trained or to fight/track giants or other dangerous intruders of the tribes territory.
It stands to reason that he was primarily interested in surviving until the main hunting-party deigned to attack, while making it look good, rather than doing great damage and downing a foe by himself.
So: Dodge, Mobility, Spring attack and ? Next level (Ranger 8/Oracle 1) i plan to take Lunge, via giant-adaption and get a wand of enlarge person soon. I imagine that between those, a lot a AoO will present themselves, enough to make Combat Reflexes( with Cat´s Grace) worthwhile and the damage will be good enough with leaden blades/enlarge/vital strike. I´m thinking to take Critical Focus next and get a falchion or go improved vital strike ?
What feats and tactics would you suggest for a enlarge/ leaden blades / vital strike/ great cleave / spring-attack/ lunge feat-concept or in general ? Obvious errors, oversights ?
Ps: Stat-block later;)
Pps: Thinking about Chevalier PrC after Ranger 11/Oracle2.
| RedPorcupine |
Hmm, the thread-title apparently lacks some questions marks.
Just as well, as i´m having second thoughts about the whole oracle-thing, exspecially because of the +0 BAB at first level, also the reason why i´m not 100% convinced to take a level Inquisitor. Love to have a heavy repeating crossbow with gravity-bow/Vital- and true strike.
The feat-chain-rebuild is still a question though. This is my latest thought:
Combat-style: Shield of Swings, Great Cleave
Level-feats: Dodge, Mobility, Quick-draw,
undecided about : Spring- attack now or at all ?
Combat Reflexes: for when reach/enlarged/ or Lunge ?
Bodyguard: watch my Pallys back ?
Combat-patrol: is it worth it or too hard to set up?
Gratefull for any help