Epic Progression Mighty Godling


Homebrew and House Rules

Grand Lodge

My players were getting close to the end of the campaign when I came across a few epic supplements that I'm going to throw at them. However, one PC in particular doesn't really have much of an idea of what she wants to continue as. So, just in case, I decided to do up an epic progression of her class, the Mighty Godling from Super Genius Games.

Since there's no real epic progressions to base this around, the final level is just what you'd normally get at that level. I have to say I love the progressions of the different kinds of classes in Pathfinder because it makes it so much easier to do up what should be coming next in the level.

But this is how I thought it should go up based on the rules in the Core book for epic class levels.

The original base class can be found on the PFSRD, or in the Super Genius Godling books.

Epic Mighty Godling

Hit Die: d12
Skill ranks per level: 2+Int
Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (local) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Survival (Wis), and Swim (Str).

Lvl BAB Fort Ref Will Special
21 +21 +12 +12 +7 Greater scion talent
22 +22 +13 +13 +7 6 divine trait rank
23 +23 +13 +13 +7 Greater scion talent
24 +24 +14 +14 +8 Lineage Domain
25 +25 +14 +14 +8 Greater scion talent
26 +26 +15 +15 +8 7 divine trait rank
27 +27 +15 +15 +9 Greater scion talent
28 +28 +16 +16 +9 Bonus feat
29 +29 +16 +16 +9 Greater scion talent
30 +30 +17 +17 +10 8 divine trait rank

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