Ability Scores - Natural Maximum


Rules Questions

RPG Superstar 2009 Top 32

Is there a maximum of 18 to all of a characters natural abilities (STR, DEX, CON, INT, WIS, CHA) before magical bonuses?

We have always played that way, but I can't find any rules or posts related to that.

Someone want to let me know.

The reason I ask is the new group is building characters and one of the characters is trying to build a 5th level character with a 20 DEX by nerfing other stats to 6, and using traits.


Not that I am aware of.

18 as max is based off of the 4d6 - lowest die method. (6X3=18)

Liberty's Edge

The only maximum ever applied to stats (that I'm aware of) is that you cannot point buy yourself above 18 or roll above 18 when first generating stats, though your racial modifier can put that above 18 at first level.

Also, you cannot place a stat below 7 (before racial modifiers) with point buy. You cannot place Int below 3 at creation (as that would indicate a natural lack of sentience), but afterwards it can drop lower.

However, after creation, anything goes. No stat is too low, and no stat is too high.

I'm not sure what your player is doing, but you cannot drop a stat to 6 unless there is a racial penalty there, and they would only need to drop one stat by 2 points in order to get an 18 (20 if used with a racial bonus), assuming 15 point buy.


There is no maximum - stats can be as high as you can get them. With normal die rolls (4d6, drop lowest) or pointbuy, there is a maximum of 18 before applying racial modifiers. But if your racial modifiers are high enough, you can have any score.


Not only can a character's natural stat go over 18, but a Goblin could start play at level 1 with a 22 dexterity, or an Orc could start play at level 1 with a 22 strength, and over the course of 20 levels could potentially increase that natural stat to 27 (and subsequently add a +5 inherent bonus for 32, followed by a +6 enhancement bonus for 38)


kid america wrote:

Is there a maximum of 18 to all of a characters natural abilities (STR, DEX, CON, INT, WIS, CHA) before magical bonuses?

We have always played that way, but I can't find any rules or posts related to that.

Someone want to let me know.

The reason I ask is the new group is building characters and one of the characters is trying to build a 5th level character with a 20 DEX by nerfing other stats to 6, and using traits.

The guy sounds like a real Min-Maxer or a munchkin

In 1st and 2nd ed the natural limit was 18 i believe, as there was no stat boosting every 4th level. Only magic items and spells could give a boost.

If he goes down this route pick at his weak stats every now and then, and if he sacks INT, any time he comes up with an idea he must roll an INT check DC = (10-(his INT MOD)) (INT 6 = -2 INT MOD), so DC = 12.
Enchant and Illusion spells would also be a good reminder that Extreme Min-Maxing is bad for you (if they sack WIS).


The maximum starting stat before racial adjustments for most stat generation systems is 18. After racial adjustments this usually puts the level 1 maximum (regular) ability score at 20 (this can be adjusted temporarily with stuff like rage, enlarge person and mutagen).

After this point the sky quickly becomes the limit.

Traits aren't going to change your stat line, and starting with a score that is low is fine -- after all not everyone is average or above in everything they do.


Buying stats:
You can't nerf stats to 6 using point-boy.
You can't get scores highter than 18 using point-boy.

And after buying the stats you apply:
Racial modifiers.
Level based Stat increments.
Magic.

I.e. Using point-boy a 5th level Human without magic items can get 19 DEX, can't get CHA6, can get CON7.
I.e. Using point-boy a 5th level Elf without magic items can get 22 DEX, can't get CHA6, can get CON5.


IkeDoe wrote:

Buying stats:

You can't nerf stats to 6 using point-boy.
You can't get scores highter than 18 using point-boy.

And after buying the stats you apply:
Racial modifiers.
Level based Stat increments.
Magic.

I.e. Using point-boy a 5th level Human without magic items can get 19 DEX, can't get CHA6, can get CON7.
I.e. Using point-boy a 5th level Elf without magic items can get 22 DEX, can't get CHA6, can get CON5.

Without actually knowing what exact method of point buy he is using or what the stats in question are we can't really stat that anything is impossible yet.


Abraham spalding wrote:
IkeDoe wrote:

Buying stats:

You can't nerf stats to 6 using point-boy.
You can't get scores highter than 18 using point-boy.

And after buying the stats you apply:
Racial modifiers.
Level based Stat increments.
Magic.

I.e. Using point-boy a 5th level Human without magic items can get 19 DEX, can't get CHA6, can get CON7.
I.e. Using point-boy a 5th level Elf without magic items can get 22 DEX, can't get CHA6, can get CON5.

Without actually knowing what exact method of point buy he is using or what the stats in question are we can't really stat that anything is impossible yet.

What I wrote is correct for every point buy system in the Pathfinder Core Rulebook, I can't answer a question about his own houserules or about other games.

Btw, I just noticed that the OP would like to know where are the relevant rules:
Page 15 of the Pathfinder CoreRulebook. ABLITY SCORES / Generating Ability Scores / Purchase
Level based ability score increase: Pag 30 (Table in Classes Chapter)

Dark Archive RPG Superstar 2013 Top 32

Remember that humans, half-elves, and half-orcs get a free floating +2 to any stat as their racial bonus in Pathfinder. Therefore, it is entirely possible for a member of these races to have a natural stat of 20 in any one category.

As others have stated before, though, it is impossible to reduce a stat below 7 with point-buy before racial modifiers are applied. The most front-loaded point buy spread possible (assuming the standard 20 points that Society uses) is: 20, 18, 8, 7, 7, 7 for humans and half-races, or: 20, 20, 8, 7, 7, 5 for other races.


Aren't age category modifiers also applied to your base stats at creation?

While I see the reasons NOT to allow this (middle age mods could seriously become munchkin heaven for changing all those odd stats into even stats, even worst for pt-buy), the age categories wouldn't otherwise make sense in a game where the adventures take you a year or a couple of years MAX to complete and have your character reach retirement at lev 15 ish.

-Jelly

Liberty's Edge

Jellyfulfish wrote:

Aren't age category modifiers also applied to your base stats at creation?

While I see the reasons NOT to allow this (middle age mods could seriously become munchkin heaven for changing all those odd stats into even stats, even worst for pt-buy), the age categories wouldn't otherwise make sense in a game where the adventures take you a year or a couple of years MAX to complete and have your character reach retirement at lev 15 ish.

-Jelly

Good point. This puts the absolute maximum starting value at 23, but at a heavy heavy price. -6 to all physical for +3 to all mental is not a good trade. Middle-aged, on the other hand, puts you at -1/+1, which isn't so bad.

EDIT: It's also worth mentioning that the -6/+3 case is at venerable, at which point the DM can, at any point he chooses, say "You die of natural causes." If he wants to be honest he should roll how long it will be, but the player isn't allowed to know the result anyway.

RPG Superstar 2009 Top 32

It was a 15 point buy character build for a Standard Fantasy game character out of the Pathfinder Core Rulebook.

So I need to step in an let my power-builder min-maxer know no nerfing his stat to 6 to get to 20.

However from everyone's posts 20 is possible as a character build.

Also, that the sky is the limit for ability scores after initial character creation.

Thanks to everyone who posted.

kid america


kid america wrote:

It was a 15 point buy character build for a Standard Fantasy game character out of the Pathfinder Core Rulebook.

So I need to step in an let my power-builder min-maxer know no nerfing his stat to 6 to get to 20.

However from everyone's posts 20 is possible as a character build.

Also, that the sky is the limit for ability scores after initial character creation.

Thanks to everyone who posted.

kid america

Let's not rush here -- he could have a 6 and a 20 after his racial adjustments are you sure those stats he presented were before he took race into account?

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