| Darkwing Duck |
I'm working on a new spin on the Sorcerer class and could use some help on an item.
When a child first discovers their sorcerous potential, it can be quite scary. Suddenly, they've started a new phase of their lives when fires can start spontaneously and objects can hurl across the room under their own power and with no warning. Their families seldom have the skills to help them come to terms with these powers. Their village priest seldom has the skills to help them and may attempt violent and dangerous exorcisms. Even wizards, should the family be blessed enough to have access to them, may be unable to help, for the way in which a sorcerer manifests their power seldom works by learned arcane theory.
In the end, the child has only themselves on which to rely. Many of them fall upon playground rhymes and childhood superstitions in an attempt to control their powers (ie. "step on a crack.."). Strangely enough, often times this works. The reason is that the child's own mind controls how their powers will manifest and, so, signs and symbols meaningful to the child will guide the child's power.
And so, the child begins to create their first fetishes - items of string, cloth, stick, feather, and whatever which may be meaningful to the child. These gewgaws are designed by no arcane theory other than that imagined by the child, talismans which focus the child's power. These fetishes are completely useless to anyone but the sorcerer, even another sorcerer will have no use for these bundles of detritus, but to the sorcerer who makes them, they become focusing lenses through which the sorcerer can enhance their power quite substantially.
To create a fetish, the sorcerer requires the Craft(fetish) skill. Each fetish works for one and only one spell the sorcerer has learned, though it can be used for multiple castings of that spell. To create the fetish, a Craft(fetish) skill is required with the DC equal to ten plus the level of the associated spell squared then divided by two. The cost of the fetish is equal to the DC times ten gold.
Everytime the Sorcerer casts the spell, they can make a fetish use roll which is equal to their level plus 1d20. If they make this roll, they can apply a metamagic feat they know to their spell without increasing the casting time. If they fail this roll, the fetish becomes useless, though the Sorcerer can craft another for that spell.