QUERP Core Rule Book


Product Discussion


I have caught a few review of this around the net, but can anyone give me some play experience or opinions in general about QUERP?


I like this game a lot. Let me quote my review on DriveThruRPG:

"Designed around a simple, intuitive, mechanic (2d6 + modifiers vs. Difficulty), QUERP delivers fast play and easy resolution of combat and non-combat encounters. The game works well as an introductory set of rules for a young person, a tool to teach the elements of role playing to someone unfamiliar with rpgs, a set of rules for a quick game, or as the core rules for an experienced game master who looking for a system that can be easily house-ruled to his tastes.

"The 70 page book contains six character classes (Warrior, Priest, Magician, Thief, Barbarian, and Sage), rules for playing the game, a short bestiary, treasure tables, a solo adventure, and a group adventure. It is written in a clear, user-friendly style that conveys the rules without getting bogged down in game jargon."

The modular format of the books lets you pick and choose your options. I recommend picking up the core book to check out the mechanics and, if you like it, expand the options with the Players and Game Masters Companions (more player character templates, rules for creating custom characters, more spells), the Bestiary, and QUERP Modern.

Regards,

V

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