Eberron Mini-Campaign (My Players STAY OUT!) (Also minor Eberron Adventure spoilers inside)


Conversions


Ello again everyone. Not sure if this is technically a "conversion" appropriate thread but this is where I usually post anything related to Eberron so I figured why not?

I'll be starting up a pathfinder eberron mini-campaign (4-5 adventures long) and while I have a general outline of the plot, I could always use some extra insight from other forumites and fellow eberron fans.

Anyways the model of this campaign is after the B.P.R.D. organization from Hellboy, a mismatched group of somewhat supernatural/talented adventurers called in to investigate things that other people just can't deal with. There are things that go bump in the night. These are the groups that bump back.

Overview: A long time ago during the Age of Demons the Rakshasa Rajahs waged war against the forces of the Dragons and the Couatls across Eberron. At the end of this time all of the Rajahs were defeated, though most were simply bound as killing them proved to be nearly impossible.
One such Rajah is the dreaded Raan Iishiv, who when defeated was taken to the continent of Sarlona and bound underneath the land near the country of Adar (where the Kalashtar are from). The anger of this bound Rajah caused the land to explode, forming a volcanic mountain where he was kept. To channel the rage of this demon the Dragons created an Artifact made of Three Connecting Dragonshard - a khyber, siberys, and eberron respectively. This came to be called "The Teeth of the Three" and is the reason for the strange weather around Adar.

What begins as an investigation into a Brelish intelligence agent turned rogue turns into a world-spanning trip to discover the machinations of the Lords of Dust, a group of powerful Rakshasas who wish to free their Rajah masters and once again gain control of the world...

The adventures I *want* to use for this story are...(in the order I hope to run them)
The party starts at lvl 5 and the goal is to end the campaign at lvl 10.

Adventures:
#1 "Whispers of the Vampire's Blade" - a good introductory adventure for people who are new to Eberron. It has an interesting plot, some really awesome set piece encounters and throws the PCs onto just about every major moving vehicle in the setting and they get to fight on it. One of the set pieces for this adventure involves an intelligent weapon called the Soul Blade whose goal is to return to Karrnath. In my version of this, the intelligence of the blade is due to a bound demon (using the "possessing an item" rules to give it the magical properties) that has laid dormant for decades, merely listening and recording all of the things it heard. In the course of its slumber it heard some of the key words it was told to listen for - something called "The Teeth of the Three" and its effect on a bound demon lord.

#2 "Christmas in Karrnath" - I'm working on writing this one for myself, so it's not based on anything so far. With the blade hopefully apprehended and interrogated, the PCs learn that the master it was to report to lies somewhere in the city of Atur (I'll need to double check to make sure I have my names right) - more specifically that the Rakshasa master it served created a nice underground lair for itself in the same vaults that now house the waiting undead army of karrnath.
I want to make this adventure less combat heavy and more focused on investigation and RP, as well as be a little more lighthearted. To that effect an angelic being (haven't decided what yet) from Syrania (or possibly Irian) tracked the Rakshasa and defeated it some time ago...now living in its lair to slowly analyze the decades of notes, schemes, and items it has lying about its lair.
Due to a creature from Syrania living in a place that was supposed to be devoid of life, many of the intelligent undead that had been lying dormant have begun to wake up from its influence and are not quite sure what to do with themselves...especially with these...happy feelings...
The goal of this adventure is to deal with the angelic being and the restless undead, and to find something that points them in the right direction for their next goal...but at the moment I can't figure out which that is. Here are my next two options.

#3 or #4 "Crucible of Chaos" - I want to throw in some Cult of the Dragon Below kinda stuff in the mix, and a Shoggoth is always fun. Exploring an ancient ruin in Xen'drik to find the next clue is also fun. The assumption of the adventure is the discovery of a golden compass that points unerringly to the ruined city. I could have this be either a gift from the Rakshasa's lair from the previous adventure OR if I run it after The Harrowing it could be a gift from the demiplane of stories. But I think there being a record of the creation of an artifact called the "Teeth of the Three" and its purpose could be somewhere in the City's records...

#3 or #4 "The Harrowing" - I've been *dying* to run this adventure since it came out. One of the last bits of information (thought I don't know what this information *is* yet - possibly where the item is *located* taken from the lyrics of an ancient song) the party will need to put the pieces together and race to Sarlona to stop the Lords of Dust from freeing Raan Iishiv upon the world.

#5 "The Teeth of the Three" - the party must make its way to the mountainside guarded by blue dragons and (they also need to find a golden key that grants entry to the mountain...so need to figure out where that comes from too...maybe *that* could be the gift from #2). After facing a number of challenges by the draconic gods the PCs finally make their way to the Chamber of the Three and must defeat the opposing forces found there to protect the world.

Other factions I'd like to use somehow.
The order of the emerald claw is always fun. I'm considering throwing them in under the sway of the Lords of Dust, essentially as possessable hosts for their demons. Vol herself might be okay with this as anything that can hurt dragons is probably okay with her.

The Dreaming Dark - one of my favorite factions in the world. I like their complexity, and one of the PCs is a Kalashtar so I have to mess with him a bit. They could be both enemies and possibly allies in the course of this campaign. While the Rajah escaping would benefit them in the short term - by allowing them to make a full attack on Adar - it would upset the balance of the world with a Rajah loose again...and the ultimate goal of the Dreaming Dark is stagnation rather than destruction.

So please fellow eberron fans take a look, and let me know what you think. I'm always open to criticism and if any of these adventure summaries give you ideas please share them. =)

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