Ranged Homebrew Rules


Homebrew and House Rules


I'm figuring to put in some house rules next time I run a campaign, just to see how it goes. I like to test the waters. Anyway, I know a lot of people on the boards, including myself, feel that non-bow ranged weapons need some love. I propose the following changes:

Crossbow:
Reload Time: Same
Damage: Same. Give them a set strength rating. Hand +1 due to strength, Light +2, Heavy +3
Deadly Aim: +3 instead of +2. Crossbows more often than not had a higher pull anyway, that's why you need the crank to pull it back.

Slings: If you have weapon focus (any sling) You may reload them as a free action.

What do you think?


I like the concept of crossbows doing 1 powerful attack per round. Perhaps something to do with Vital Strike.


Matt Stich wrote:

I'm figuring to put in some house rules next time I run a campaign, just to see how it goes. I like to test the waters. Anyway, I know a lot of people on the boards, including myself, feel that non-bow ranged weapons need some love. I propose the following changes:

Crossbow:
Reload Time: Same
Damage: Same. Give them a set strength rating. Hand +1 due to strength, Light +2, Heavy +3
Deadly Aim: +3 instead of +2. Crossbows more often than not had a higher pull anyway, that's why you need the crank to pull it back.

Slings: If you have weapon focus (any sling) You may reload them as a free action.

What do you think?

It depends on how much difference you want between weapons that anyone can use(simple ones) and ones people had to train on (martial ones).


wraithstrike wrote:
Matt Stich wrote:

I'm figuring to put in some house rules next time I run a campaign, just to see how it goes. I like to test the waters. Anyway, I know a lot of people on the boards, including myself, feel that non-bow ranged weapons need some love. I propose the following changes:

Crossbow:
Reload Time: Same
Damage: Same. Give them a set strength rating. Hand +1 due to strength, Light +2, Heavy +3
Deadly Aim: +3 instead of +2. Crossbows more often than not had a higher pull anyway, that's why you need the crank to pull it back.

Slings: If you have weapon focus (any sling) You may reload them as a free action.

What do you think?

It depends on how much difference you want between weapons that anyone can use(simple ones) and ones people had to train on (martial ones).

Well I want them to be choices at least considered, other than the standard Archer


On a related note, what is the attack penalty for a medium creature wielding a large heavy crossbow (seeing as it can be wielded 1 handed with a penalty).

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