| TROY McCLURE |
sorry. looks like i lost a chunk of my post.
i am looking to pull the class from WOT to pathfinder setting. So, update the character to pathfinder standards, but introduce him and his channeling casting ability into the pathfinder setting.
for example, how would a channeler handle a ring of wizardry level 1. should it be like it is out of the book, doubling all castings? Or make it into a tame angreal, giving him a +1 to channel?
i used the above because it was asked to me...
| Kryzbyn |
I don't know that there would be any good way to do this.
The magic systems are so different.
You'd be better off trying to get the feel of a channeler into PF than convert from the WoT campaign setting book.
You'd have to have a DM that would let you cast with the still and silent feats by default, remove material components and foci alltogether, then only allow spell craft checks from other channelers...
The heal spells would be greatly reduced, no ressurection...
Argh.
EDIT: As to the Ring of Wizardry, if those still only effect prepared casters, then as a channeler it would do nothing for you, as you do not prepare your spells.
| kyrt-ryder |
I don't know that there would be any good way to do this.
The magic systems are so different.
You'd be better off trying to get the feel of a channeler into PF than convert from the WoT campaign setting book.You'd have to have a DM that would let you cast with the still and silent feats by default, remove material components and foci alltogether, then only allow spell craft checks from other channelers...
The heal spells would be greatly reduced, no ressurection...Argh.
EDIT: As to the Ring of Wizardry, if those still only effect prepared casters, then as a channeler it would do nothing for you, as you do not prepare your spells.
Pst, Ring of Wizardry works just fine for Sorcerers last time I checked.
As for the no material components/foci/verbal/somatic components... psionics does that already, so that might make a good starting point.
LazarX
|
so how would you create said character for use in a pathfinder setting. I have a person in my group requesting that very idea. Ive cruised the archives, and majority of postings are for updating the info but keeping the channeler in the WOT area.
Quite frankly, I think such a character is a poor fit at best, and a special attention-demanding snowflake at worst. It's not much better than asking to play a Jedi in Golarian.
| Volaran |
I've recently been reading the Wheel of Time RPG, and been thinking that channeling would be _very_ interesting to build an alternate psionic system around (though I like Psionics Unleashed).
However, I think channelers as they exist in WoT would be a poor fit with the other magic using classes. I also think, for example, that I would not use the Word-casting system unless all magic-users used it. Just a flavour thing for me.
Just my 2 cents.
| BigNorseWolf |
Can anyone describe the channeler? What separates them from normal casters?
Based on the books
-They draw their power from The power and channel it into environmental effects, air earth fire water and spirit used in different combinations in different woven patterns to make effects.
There is no wizard/cleric divide. Whether they're good at healing people, blowing people apart, or both depends on the individual.
You cannot cast weaves on yourself.
(books only) You can know almost any number of weaves (spells) Some characters can learn a weave after just seeing it cast once.. sometimes while its being cast at them.
You can cast a large number of weaves per day- your physical and mental stamina determined how much you can handle before keeling over. You spontaneously cast. Running will drain your channeling pool and vice versa.
It is VERY easy to make a permanent spell (or at least a very long lasting one) by tying off the weave and leaving it there.
Channelers can cast multiple weaves at the same time (difficult, but relies more on fineese than power)
You can do things like boil people's blood in their body or open a gateway between dimensions in another creature's space, splitting them in half. One of the "bad casters" is fond of casting healing spells in reverse to give people heart attacks.
(books only) there's no saving throw for most of the effects.
In the books if you're not a channeler your options are to sneak up on a channeler and shoot them at range or die. If they see you coming even an apprentice can hold you in a block of air (with no save) and slit your throat.
This was toned down slightly for the RPG... but the other classes were toned down even worse. To put it in perspective, the 3.0 bard is a high level prestige class
You need line of sight to make a weave but not to concentrate on it.
Channelers don't get sick, since diseases don't like bothering someone with a raw pipeline to the energy of the universe.
Men and women channel slightly different powers/cast spells slightly differently. Men are usually better with earth and fire, women are usually better with air and water.
Men are stronger in the power than women (roughly as much as they're stronger than women physically, but some women are stronger than some men etc)
Women channelers can sense other women chanllers if in the same room. Men sense men channeling and women sense women channeling.
-Your mental hangups can interfere with your channeling.
Advantages: You're a wizard/cleric all in one. Spontaneous casting. There's no universal rules keeping your 1st level spells from making people's heads explode.
Disadvantages: Diseases and afflictions are harder to cure. You can't buff yourself up, and you can't make something that thinks for itself: you can't make something with a fake brain like undead or constructs or summon monsters.
LazarX
|
Men and women channel slightly different powers/cast spells slightly differently. Men are usually better with earth and fire, women are usually better with air and water.
Men are stronger in the power than women (roughly as much as they're stronger than women physically, but some women are stronger than some men etc)
Don't male channelers all wind up getting put down because they go bat-crazy insane?
IF I also remember correctly WOT magic is a lot more limited... no ressurrection, or anything on that power level in casual magic.
| BigNorseWolf |
BigNorseWolf wrote:Men and women channel slightly different powers/cast spells slightly differently. Men are usually better with earth and fire, women are usually better with air and water.
Men are stronger in the power than women (roughly as much as they're stronger than women physically, but some women are stronger than some men etc)
Don't male channelers all wind up getting put down because they go bat-crazy insane?
-that's complicated, and probably something that would stop happening on golarion.
Quote:IF I also remember correctly WOT magic is a lot more limited... no ressurrection, or anything on that power level in casual magic.Right, its a VERY physical magic system. Even if you can put all the pieces back together again using a LOT of juice and start the heart pumping you can't bring someone back to life. (someone tries. HARD)
Likewise regeneration is out.
| Kryzbyn |
Dunno if this really requires a spoiler or not but:
Channelers in the WoT are not meant to be balanced with others. They are the top of the food chain, leaps and bounds above the others. There are also no real lines as far as classes go. Channeling is an innate ability that one can learn to advance by watching others, and doesn't really hinder learning other skills, they can just do it.
The main character is a powerful channeler, and a swordmaster, for instance. They used to be the pinnacle of society and it's leaders.
I guess what I'm saying is there's really no equivalent in Golarion or PF for that matter.
I agree that psionics is the best way to go to emulate this, however.
Augmenting allows lower level'd powers to still hold their own at later levels.
| kyrt-ryder |
Kryzbyn makes a good point. There is a lot of 'innate power' built into the channeling system.
As such it might make for an interesting subsystem (were one interested in the work required) that was based on a template with feat support for more focused channellers (or a prestige class such as Aes Sedai.)
Maybe have a feat "learned channeler" that allows one to learn to channel without the template, but on a weaker level.
Oh, also, if you go this route you should probably mandate that Channelers can't also be spellcasters of other sorts. It would just be weird to see an Arcane or Divine Channeler, to me anyway.
| Kryzbyn |
Seriously though, if I were to run a game in PF true to WoT, Channelers would be gestalted Psions, with another class. Normal people would only have one class.
I'd have to go through and pick out all the psion powers that wouldn't fit, and figure out what benefit being male vs female or gifts worked, also.
But this would be most true to the setting.
| Elton |
so how would you create said character for use in a pathfinder setting. I have a person in my group requesting that very idea. Ive cruised the archives, and majority of postings are for updating the info but keeping the channeler in the WOT area.
I don't know why everyone are against it. It's not like you are running the game for them. If the Player wants to play a channeler, let him do it. At least as a one-shot, to try the class out as is in Golarion and then do an evaluation.
If you both love it, bring the class as is into the game.
| Eric Jarman |
TROY McCLURE wrote:so how would you create said character for use in a pathfinder setting. I have a person in my group requesting that very idea. Ive cruised the archives, and majority of postings are for updating the info but keeping the channeler in the WOT area.
I don't know why everyone are against it. It's not like you are running the game for them. If the Player wants to play a channeler, let him do it. At least as a one-shot, to try the class out as is in Golarion and then do an evaluation.
If you both love it, bring the class as is into the game.
The Channeler from WoT-RPG is more powerful as written than a typical 3e/3.5 casting class. I haven't re-evaluated them against the PFRPG casters, but my gut feeling is that it should be comparable to a sorcerer. You may want to put some additional limits on overchanneling in order to keep balance with other casters, if it becomes a problem.
| Kryzbyn |
TROY McCLURE wrote:so how would you create said character for use in a pathfinder setting. I have a person in my group requesting that very idea. Ive cruised the archives, and majority of postings are for updating the info but keeping the channeler in the WOT area.
I don't know why everyone are against it. It's not like you are running the game for them. If the Player wants to play a channeler, let him do it. At least as a one-shot, to try the class out as is in Golarion and then do an evaluation.
If you both love it, bring the class as is into the game.
Who said don't do it?
| The Thing from Beyond the Edge |
im rather behind in my pathfinder book buying's. i only have the core rule book, the bestiary, and that is it. so i have heard of the word magic, but thats it.
Are you looking to have a class similar to the WoT channelers without breaking balance, do it and saying to heck with balance, or are you looking to have a character from WoT dropped into a campaign setting with typical PF characters (which might need either of the previous usages)?
Idea: If the intent is for a similar feel which could be used for a transplanted character or any other number of reasons and balance is wished to be maintained, then I would say use a sorcerer. Make it a requirement to choose one of the elemental bloodline and (if you want) limit the choices my sex of the character: fire and earth to males or water and air to females. This can be expanded by use of the Eldritch Heritage (plus the improved and greater versions) feat found in the APG to either denote strength in another element or to denote some newly found once lost power.
| Natan Linggod 972 |
I would recommend using the Words of Power rules to duplicate the Channeling effect.
Divide the WoP effects between the elements and give Males a bonus in some and females a bonus in others.
Add the limiter that nothing can have a range of personal. Remove Components, except Foci but require that all Foci be minor Angreals.
Maybe with Taint mechanic to replicate the taint in Saidar (or was it saidin?)
Btw, all the rules for WoP and Taint etc are on the PRD. The link is in the menu on the left of the screen.