Howie23
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Do the spells Bane and Doom stack with each other? Page references and direct quotes are most appreciated.
Yes, they stack.
"Combining Magic Effects
Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient. Except in special cases, a spell does not affect the way another spell operates. Whenever a spell has a specific effect on other spells, the spell description explains that effect. Several other general rules apply when spells or magical effects operate in the same place:
Stacking Effects: Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves."
Two banes don't stack. Two dooms don't stack. Bane and Doom...just fine.
This is the start of the section on combining magic effects in the magic chapter. It really is the heart of the rules regarding how magic interacts with other magic.
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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Do the spells Bane and Doom stack with each other? Page references and direct quotes are most appreciated.
The spell descriptions themselves answer this:
One grants a -1 penalty to stuff, the other grants the "shaken" condition. Why wouldn't they both apply?
But if you're wondering if the penalties imposed by being "shaken" stack with what's granted by Bane, have a look at the very first chapter of the CRB, also available online in the PRD:
Penalties are numerical values that are subtracted from a check or statistical score. Penalties do not have a type and most penalties stack with one another.
EDIT: Goat-ninja'd. Goat'd?
Howie23
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The reason I even asked is because Shaken is a fear based status, and Bane is a fear based spell. So you essentially have -2 Fear & -1 Fear = Either -2 or -3 depending on the consensus of the answer.
Based on your two replies, I'm coming up with a -3 fear effect total.
Shaken is a fear status. Bane has a fear descriptor. While I under stand why this might cloud things, it shouldn't.
The set of fear statuses, in themselves, can be bumped up. That is independent. The effect of shaken is to provide a penalty to stuff.
Bane is a [fear] spell, which interacts with other effects, such as immunity to fear or bonus on saves vs. fear, etc. It provides a penalty to stuff.
Penalties, unless they come from the same effect, stack; there are a set of exceptions listed in the chapter on magic. This doesn't all into any of the exceptions. Therefore the penalties stack.