The DRAGOON: A PrC for alchemist gunslingers


Homebrew and House Rules

RPG Superstar 2012 Top 32

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DRAGOON

REQUIREMENTS:

BAB: +7
Feats: Gunsmithing, Point Blank Shot, Precise Shot, Weapon Focus (any firearm)
Skills: Craft (alchemy) 5 ranks, Craft (gunsmithing) 5 ranks
Special: Bomb 2d6, Grit

CLASS FEATURES:

BAB: +1
Good Saves: Fortitude and Reflex
Hit Dice: 1d10

Class Skills: Acrobatics, Climb, Bluff, Craft, Intimidate, Knowledge (engineering), Perception, Profession, Ride, Survival, Swim.

Skill Ranks per Level: 4 + Intelligence modifier

Dragoons gain no new weapon or armor proficiencies.

LEVEL ABILITY
1. Bombs, Deeds, Dragon Gun Blast (line of fire--one range increment)
2. Gritty Blast
3. Gritty Discovery
4. Dragon Gun Blast (cone of fire--one range increment)
5. Gun Training
6. Gritty Discovery
7. Dragon Gun Blast (line of fire--two range increments)
8. Evasion
9. Gritty Discovery
10. Bomb Mastery, Dragon Gun Blast (cone of fire--two range increments), Gun Training

Bombs (Su): Dragoon levels stack with alchemist levels for the purposes of determining bomb damage, the number of bombs per day the dragoon can use, and determining the save DC of the dragoon’s bombs.

Deeds (Ex): Dragoon levels stack with gunslinger levels for the purposes of determining which deeds the dragoon is able to use.

Dragon Gun Blast (Ex): The dragoon can use alchemy to enhance his firearms. While loading his firearm, the dragoon can spend one daily use of his bomb ability to enhance the next shot his firearm fires. The enhanced shot creates a line of fire with a range equal to one range increment of the dragoon’s firearm; this line of fire causes damage equal to the dragoon’s bomb damage; those within the area of effect are allowed a Reflex saving throw for half damage, using the dragoon’s bomb DC. Furthermore, the dragoon can apply any of the following discoveries to his dragon gun blast: acid bomb, blinding bomb, concussive bomb, confusion bomb, dispelling bomb, force bomb, frost bomb, immolation bomb, inferno bomb, madness bomb, plague bomb, poison bomb, shock bomb, smoke bomb, sticky bomb, stink bomb, sunlight bomb, or tanglefoot bomb. Applying any of these discoveries does not alter the shape or size of the dragoon’s dragon gun blast, but the discovery must be applied when the firearm is loaded.
At 4th level, the dragoon can choose to make a cone of fire with a range equal to the dragoon’s firearm’s range increment. At 7th level, the dragoon can choose to make a line of fire with a range equal to two range increments of the dragoon’s firearm. At 10th level, the dragoon can choose to make a cone of fire with a range equal to two range increments of the dragoon’s firearm.

Gritty Blast (Ex): At 2nd level, the dragoon can increase the amount of damage his dragon gun blast does to 1d6 points of damage per character level by spending 1 point of grit.

Gritty Discovery (Su): At 3rd level, and every 3 levels thereafter, the dragoon learns one additional discovery from the list of alchemist discoveries or gains one bonus grit feat. Dragoon levels stack with alchemist levels for the purposes of determining which discoveries the dragoon qualifies for. The dragoon must meet the requirements of the selected grit feat.

Gun Training (Ex): At 5th level, and again at 10th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). He gains a bonus equal to his Dexterity modifier on damage rolls when firing that type of firearm. Furthermore, when he misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4.

Evasion (Ex): At 8th level, a dragoon can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the dragoon is wearing light armor or no armor. A helpless dragoon does not gain the benefit of evasion.

Bomb Mastery (Su): At 10th level, the dragoon treats his character level as his alchemist level for the purposes of determining bomb damage, the number of bombs per day the dragoon can use, and determining the save DC of the dragoon’s bombs.

Grand Lodge

Dragoon is a poor name for the class your are defining. It would be more suitable for a cavalier multiclass if you look at its historical origins. However, you are in good company, Paizo made some equally poor naming choices in Ultimate Combat - Kensai is at the top of my list.

The class as described is too good. Two good saves, full BAB, d10 hit points, four skill points a level and it advances both alchemist and gunslinger. The requirements for the class are trivial, anyone who would be interested will meet them without any trouble. Take a look at Dragon Disciple for an example of what is appropriate. DD doesn't provide full casting advance, so this class shouldn;t either.

RPG Superstar 2012 Top 32

sieylianna wrote:

Dragoon is a poor name for the class your are defining. It would be more suitable for a cavalier multiclass if you look at its historical origins. However, you are in good company, Paizo made some equally poor naming choices in Ultimate Combat - Kensai is at the top of my list.

The class as described is too good. Two good saves, full BAB, d10 hit points, four skill points a level and it advances both alchemist and gunslinger. The requirements for the class are trivial, anyone who would be interested will meet them without any trouble. Take a look at Dragon Disciple for an example of what is appropriate. DD doesn't provide full casting advance, so this class shouldn;t either.

I chose dragoon as a name because the original dragoons were named for their dragon-like guns, that spat out fire and brimstone and such.

The gunslinger has full BAB, two good saves, d10 hit points, and 4 skill points a level; the alchemist has 3/4 BAB, the same two good saves, d8 hit points, and 4 skill points a level. Maybe I rounded up when I should rounded down? 3/4 BAB, 2 "good" saves (actually medium since this is a PrC), d8 hit points, and 4 skill points?

This class does not provide any casting progression. No additional extracts, no mutagen progression. Just increases in bomb damage.

The requirements are easiest for an alchemist/gunslinger, but I didn't want to shoe-horn the class requirements, so I made the requirements so it's possible for a 10th level alchemist to qualify, an alchemist/fighter with Amateur Gunslinger and Gunsmithing feats, maybe an alchemist/ranger or cavalier or even paladin or barbarian to qualify with the right feat choices.

Grand Lodge

SmiloDan wrote:
This class does not provide any casting progression. No additional extracts, no mutagen progression. Just increases in bomb damage.

Increases in bomb damage, bombs per day and bomb save DC's.

Bombs = casting

The bottom line is that you don't lose anything by taking this prestige class instead of continuing as a gunslinger or alchemist. That isn't the way prestige classes work in Pathfinder.

RPG Superstar 2012 Top 32

sieylianna wrote:
SmiloDan wrote:
This class does not provide any casting progression. No additional extracts, no mutagen progression. Just increases in bomb damage.

Increases in bomb damage, bombs per day and bomb save DC's.

Bombs = casting

The bottom line is that you don't lose anything by taking this prestige class instead of continuing as a gunslinger or alchemist. That isn't the way prestige classes work in Pathfinder.

Except the arcane trickster, mystic theurge, and to a lesser extent, the eldritch knight.

But since their main power is to turn an attack roll attack into an area effect, maybe reducing the BAB to +3/4 and HD to 1d8 would be balancing?

Also note, Ride IS a class skill, so they can also ride around on horseback, shooting and bombing, and even using standard melee and ranged weapons, since the gunslinger IS proficient in all martial and simple weapons.


sieylianna wrote:
SmiloDan wrote:
This class does not provide any casting progression. No additional extracts, no mutagen progression. Just increases in bomb damage.

Increases in bomb damage, bombs per day and bomb save DC's.

Bombs = casting

The bottom line is that you don't lose anything by taking this prestige class instead of continuing as a gunslinger or alchemist. That isn't the way prestige classes work in Pathfinder.

Erm no...bombs = bombs.

Extacts = casting.

The closest analogue to this is the Battle Herald. A PrC for mixing a 2/3rs caster (bard) and a full BAB class (Cavalier).

This follows the idea of that, where instead of progressing Inspire Courage, it progresses Bombs. It does not provide any progression at all for a bard's spell progression, just as this does not provide any progression at all for an alchemist's extracts progression.

I do think that this needs a different feat pre-reqs. Drop Weapon Focus and add something that not any old alchemist would get. Maybe explosive missile discovery? That's kind of what you're going for anyways.

RPG Superstar 2012 Top 32

Cheapy wrote:
sieylianna wrote:
SmiloDan wrote:
This class does not provide any casting progression. No additional extracts, no mutagen progression. Just increases in bomb damage.

Increases in bomb damage, bombs per day and bomb save DC's.

Bombs = casting

The bottom line is that you don't lose anything by taking this prestige class instead of continuing as a gunslinger or alchemist. That isn't the way prestige classes work in Pathfinder.

Erm no...bombs = bombs.

Extacts = casting.

The closest analogue to this is the Battle Herald. A PrC for mixing a 2/3rs caster (bard) and a full BAB class (Cavalier).

This follows the idea of that, where instead of progressing Inspire Courage, it progresses Bombs. It does not provide any progression at all for a bard's spell progression, just as this does not provide any progression at all for an alchemist's extracts progression.

I do think that this needs a different feat pre-reqs. Drop Weapon Focus and add something that not any old alchemist would get. Maybe explosive missile discovery? That's kind of what you're going for anyways.

Oh! That explosive missile discovery is perfect! I'll make the adjustments.

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