| Lockgo |
Since you brought up the idea of an envoker in another forum post. Here is my idea for an envoker type item. :p
TL:DR
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You get a creature called a Persona that has the Eidolons HD and BAB of your HD , unless its higher. It doesn't get Eidolon abilities, but it gets all your abilites. You need to maintain a full round action for x rounds so it stays for x+1 rounds, at will. Summoners get bonuses to their Eidolons if they use it. It has its own health, but dies when you die.
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Text Wall. :p
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Envoker, This strange gun shape device allows a being to summon a "hidden power" within themselves, called a persona, at will.
Summoning this Persona requires a full round action that does not provoke an attack of oppurtunity. The persona acts immediately after called, and stays for one round afterwards. The user may continue to use the item at will for a full round action to increase the duration. This can be used to avoid having the Persona be "dismissed" while in the middle of an action. A persona summoned in this faction is considered "called" . It is dismissed on the at the end of the "third turn" can not do any actions on that third turn unless the user spends another full round action.
When summoned for the first time the character must confront their Persona before the persona obeys them. This could range from combat to admitting to a persona truth the character does not wish to admit out load due to shame or simple embarrassment. If the character does not have a single issue "GM discretion if this is or is not true" or has succeeded in the confrontation, the Persona is at the character's command.
For the purposes of the Summoner, the summoner may use a full round to summon the Eidolon at will as if he has cast the Summon Eidolon spell. If its health drops below 0, he can not use the Evoker to summon it for another 24 hours. He could still use a prepared Summon Eidolon however.
The persona's form is based heavily off the Eidolon class feature of summoner. You gain 4 evolution pool for the creation of your eidolon. This pool is never increased. Roll a d4 for your Eidolon's form, each number corresponding to a different form. If Aquatic and the campaign is a non-Aquatic campaign, it is recommended to reroll until another form is picked, or for evolution points to be spend to be used outside of bodies of water, such as flight or limbs. The Eidolon vague resembles the creature it was summoned by and is consider the same sub type for all effects and abilities.
The Persona effected summoner level is equal to that of the character's HD dice. A Eidolon summoned in this way does not gain any additional evolution pool aside from the initial 4, any of the special such as Darkvision, link, share spells. Max Attacks, skills, saves, Str/Dex Bonus, or feats.
It does however gain an additional Ability score increase ever 4th hit dice, and gains Hit Dice, Natural Armor, and Base Attack bonus as if the character HD was a summoner of that level.
A Persona summoned in this fasion gains all feat, skills, class abilities of that character, as the Eidolon is a reflection of the character. Even if it does not meet the requirements for the feat. If the character base attack bonus is greater, the Persona may use that bonus instead. If such bonus is used, say a fighter at level 16 would have a Base attack bonus of +16/+11/+6/+1, the Persona may also attack with said bonuses as a full round action but it uses its own ability scores. The Eidonlon can choose when it uses the BAB of the character or its own even if it is not greater. If it chooses to use its own, it may only make one attack at that bonus, not including feats. The Eidolon uses the characters base saves, and skills adding its own ability scores instead of the characters.
Abilities given by classes such as spells, curses, flurry of blows, smite evil or stunning fist is based on the character's bonuses.
All the Character knows the "Persona" knows, even if the character has "repressed or forgotten" said information.
Any equipment the Persona is given stays with the Persona when it returns. If given equipment with long equip time, such as full-plate armor, it may equipped it whiled not summoned. All standard rules apply.
When used by a character who have mixed levels summoner, such at a level 6 fighter/1 summoner, may simply gain Hit Dice, Natural Armor, and Base Attack for their Eidolon equal to their current "effective summoner level" as well as a 4 additional points to their evolution pool. This may never exceed their hit dice. A summoner is still allowed to summon their Eidolon as if they where a Persona. The summoner must choose only one before the summoning.
A summoner may use this envoker to to speed up the ritual of summoning their Eidolon to two full round actions. When ever summoned in this fashion the Eidolon gains 4 additional points to their evolution pool, but all rules still apply for the evolution pools, and may benefit from the feat augment summoning.
If a summoner has a variant such as Brood master or master summoner still must abide by all rules giving by their altered class feature.
The Persona always appears in the a square nearest to the user. If a legal area can not be called withing a 60 foot radius the summon fails.
Only one "Persona" can be summoned by an envoker at a time. The Persona has its own health, but if you are dealt damage, it takes the same amount of untyped damage. If you drop to below 0, it is dismissed. If the Persona is dropped bellow 0, you can not call it it for another 24 hours.
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Side silly note, if you yell "PERSONNNAAAA!" before summoning, enemies have a chance to be caught flat-footed. :p
| Lockgo |
Hmm, now thinking of it. I think it would be a horrible idea to let casters cast through the Persona as separate turns. This is also horribly wordy, I should have stream lined and slimmed this down. Apparently 4 points of evolution pool is a lot for Eidolons as well.
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All ability usages are shared, such as ki pool, spells per day, stunning fists, smite evils, rage, ect...
Attack and damage rolls are made with the creatures ability score, such as flurry of blows.
Any mind effect made on the creature to harm or penalize the master, "such as dominate person" fail.
Persona must be within line of sight of the user in order to cast the user spells. Both the user and the Persona must use at minimum a standard action at the same time to cast one spell regardless of the spell's casting time. Spell that have a longer casting time require that casting time. This allows the Persona to delivered melee touch spells, or range spells at a different point. Spells use the caster's bonuses and penalties.
Summoners can use the Evoker to summon their Eidolons may perform the ritual in 2 full-round actions as appose to 1 minute. Once summoned they act as normal. They may also add augment summon feat to their Eidolon if they have it. They also Gain one additional evolution point, and an additional point for every 5 level summoner. They also may stack levels from other class to determine the effective summoner level for the Eidolons for total Hit Dice and base attack bonus, but nothing else.
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What is the price of an item that allows you to use a class ability? The magic item creation chart does not cover class abilities. http://paizo.com/PRD/magicItems/magicItemCreation.html
A ring of evasion cost 25,000 gold. However, I think summoning another creature that scales with you would probably be another cost.
| Lockgo |
If I ever at all serious with this item, I need to rewrite it to be far easier to read and understand.
So final question. How much does it cost to "mimic" class abilities, like the ring of evasion?
If someone asked me if I rather have an animal Companion vs a evasion. I would probably pick an animal companion. Unless it didn't progress at all like most purchased constructs or animals.
reading over this sounds a bit complicated...