New Oracle curses: Unarmed and Pacifist


Homebrew and House Rules


Pacifist: Your peaceful nature prevents you from donning armor without consequences. Your spells incur a chance of failure when you don any armor, just as they were arcane spells. Add Daze and Unwitting Ally to your list of known spells. At 5th level, add Daze Monster and Qualm to your list of known spells. At 10th level, add Hostile Juxtaposition to your list of known spells. At 15th level, add Power Word Blind to your list of known spells.

Unarmed: You're clumsy with most weapons. You're proficient in only one simple weapon, and can't use feats to learn other weapon's use. You suffer the normal penalties for nonproficiency when you wield a weapon other than your choice. You gain Weapon Focus with your one weapon. At 5th level, you gain Weapon Specialization. At 10th level, you gain Greater Weapon Focus. At 15th level, you gain Greater Weapon Specialization.

Comments please?


Bardess wrote:

Pacifist: Your peaceful nature prevents you from donning armor without consequences. Your spells incur a chance of failure when you don any armor, just as they were arcane spells. Add Daze and Unwitting Ally to your list of known spells. At 5th level, add Daze Monster and Qualm to your list of known spells. At 10th level, add Hostile Juxtaposition to your list of known spells. At 15th level, add Power Word Blind to your list of known spells.

Unarmed: You're clumsy with most weapons. You're proficient in only one simple weapon, and can't use feats to learn other weapon's use. You suffer the normal penalties for nonproficiency when you wield a weapon other than your choice. You gain Weapon Focus with your one weapon. At 5th level, you gain Weapon Specialization. At 10th level, you gain Greater Weapon Focus. At 15th level, you gain Greater Weapon Specialization.

Comments please?

Both of your options don't sound like curses at all. Being 'pacifist' isn't a curse; it's an ideology, a way of life. Likewise, being unarmed is a fighting style.

Not to mention that Unarmed has the potential to be ridiculously overpowered. Your curse does not mention that you do not gain bonus weapon proficiency from gaining levels in classes (those are technically NOT gained from feats; nowhere does it say that you gain X feat as a bonus feat). You give up almost nothing and in return you gain three feats, two of which an Oracle could not normally qualify for. Finally, the curse is called the "unarmed" curse when the benefits never specifically say that you have to select the unarmed option.

For pacifist, I wouldn't call the Power Word spells being non-threatening or peacely, and the spells you do gain are at a HUGE cost; incurring spell failure chance? No one would EVER take that curse.

Personally, I don't think that the mechanical trade-offs are worth it in the slightest (it's not even close to a fair trade, which all of the other curses are) and the fluff behind these curses says one thing with the title, but does something completely different in the text.


Agreeing with most of what Golden-Esque said… but really liking the what the curse titles suggest… some rough alternate ideas for your consideration:

Pacifist

Cannot deal damage to living creatures. Cannot attack, cast spells or use items that do hit point damage against living creatures (maybe a caveat allowing you to kill/eat animals and plants if some type of ritual is performed). As you level, you gain bonuses to healing, buffs and debuffs.

Unarmed (two ideas)

You are not proficient with any weapons. As you level, you gain…
A) Unarmed abilities, similar to what monks get.
B) Bonuses to use improvised weapons.
C) Combination of A and B.


This is good feedback, thank you both.
So one's too powerful, the other's not enough powerful. I thought that a curse preventing donning armor could be good for those oracles whose revelations grant armor bonus. But what exactly the advantage could be? I'll need to think it out better.

Grand Lodge

Bardess wrote:

This is good feedback, thank you both.

So one's too powerful, the other's not enough powerful. I thought that a curse preventing donning armor could be good for those oracles whose revelations grant armor bonus. But what exactly the advantage could be? I'll need to think it out better.

That's exactly the problem, an Oracle's curse is supposed to be a hindrance. Such as tongues preventing the oracle from using the common languages in combat, Haunted making retreiving any item a standard action etc. A curse that brings arcane spell failure from wearing armor isn't a hindrance if the orcale is going to use non-armor forms of AC anyway.

The same issue with the unarmed curse. It may be a problem for Battle Oracles who wouldn't take it anyway, but it's not a hindrance to an Oracle of Flame for whom spells are his major weapons or a Life Oracle who's main focus is healing.

A proper Oracle's curse is a universal detriment, it impacts all Oracles in pretty much the same way.

RPG Superstar 2013 Top 8

Agreed with all the feedback above. Just a random GP Toss of 2¢ coins @ this thread:

If you want a pacifism curse, it can't be an ideology thing: it has to be something imposed on the oracle by her divine connection. Some kind of "NO YOU CAN NOT ATTACK THINGS." Maybe give everything an effective sanctuary against her at all times, with a DC of 10+1/2 Oracle level+Oracle CHA bonus. That's something that can be played around in playstyle, but it can't just be mitigated instantly like a lack of armor bonus to AC. Curse benefits could be along the lines of aiding nonviolent diplomacy.


Bardess wrote:

Pacifist: Your peaceful nature prevents you from donning armor without consequences. Your spells incur a chance of failure when you don any armor, just as they were arcane spells. Add Daze and Unwitting Ally to your list of known spells. At 5th level, add Daze Monster and Qualm to your list of known spells. At 10th level, add Hostile Juxtaposition to your list of known spells. At 15th level, add Power Word Blind to your list of known spells.

Unarmed: You're clumsy with most weapons. You're proficient in only one simple weapon, and can't use feats to learn other weapon's use. You suffer the normal penalties for nonproficiency when you wield a weapon other than your choice. You gain Weapon Focus with your one weapon. At 5th level, you gain Weapon Specialization. At 10th level, you gain Greater Weapon Focus. At 15th level, you gain Greater Weapon Specialization.

Comments please?

The Extra Curses you can purchase for download for the Oracle already has a "pacifist" type curse called Peaceful Soul..

Basically you have a permanent -1 to all Attacks and can never make attacks of Opportunity...

The Benefit is that you get Pluses to your AC when walk into threated areas, pluses to cast defensively,ect and eventually you can cast Sanctuary as a spell like ability,ect..

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