| HowlingWolf |
I am toying with idea to make a Druid for my next pfs character. I was thinking of making it melee oriented. What is a good animal companion to have? Right now I am leaning towards either the constrictor snake or the crocodile, both for their grappling abilities.
Has anyone had luck with either of these animals or have tips for them?
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
|
I am toying with idea to make a Druid for my next pfs character. I was thinking of making it melee oriented. What is a good animal companion to have? Right now I am leaning towards either the constrictor snake or the crocodile, both for their grappling abilities.
Has anyone had luck with either of these animals or have tips for them?
Pfft, go with a domain instead of an AniComp. Take the Growth subdomain (of the Plant domain) and you get the ability to use a swift action to enlarge yourself for 1 round. You can do it 3+WISmod times per day.
Now that's a melee druid.
| BigNorseWolf |
For damaging.
1) You want something with pounce and multiple attacks. They can out damage fighters if the targets ac is reasonably low. At low levels this means the big cat (which is medium sized) hands down.
2) At higher levels you have an option. On paper the big cat still far and away outstrips anything else at damage. The problem is that the creature is large and that can be hard to deal with in a dungeon. The charging rules are a little byzantine and unforgiving of large creatures in a party. I highly recommend getting a Velociraptor/Deionychus instead if the campaign world has dinos... and thanks to james golarion does.
3) Gear gear gear.(which can be problematic with the snake depending on the dm) Barding is just the start. Price for gear is quadratic. Its benefit is linear. For one less +1 you can usually get 2 of the same item: One for you and one for your pet. Gear it up. An amulet of mighty fists set to do electricity damage (or electricity cold and acid at higher levels) sends your and your pets DPR through the roof and helps you cut through damage reduction
4) A 3 int is good. It lets your companion take feats they couldn't qualify for otherwise (Like a Deionychus rocking dragon style to charge through the party for instance)
5) For upping your damage a wolf isn't bad, trip will give you a +4 to hit.
6) Remember to get the attack trick twice, or your critter won't attack undead and.. most everything you come accross.