reallybigtuna
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All, I'm just kicking around making a Summoner for a PFS game. It's a little different in the fact I'm going with a Halfling Stealth build. I've built him out fully at 1st level with the rest of the feats down the line. Eidolon wise I think I'm going to start him out as a quadruped but give him arms and go with a greatsword so something like a combo-build if you follow the summoner guide. I'm going to take the alt. favoured class of the Halfling and give my Eidolon an extra skill point so he is fairly skilled.
Pathfinder Summoner
Race: Halfling (Swift as Shadows APG)
Trait: Highlander (APG 332), World Traveler
Attributes
Str : 8
Dex: 16 (5)
Con: 14 (5)
Int: 12 (2)
Wis: 11 (1)
Cha : 17 (7)
HP: 12 AC: 17 Init: +3
Saves: Fort +3, Ref +4, Will +3
Attack: +0 Boar Spear(1d6-1, x2), +4 Light xbow (19x2), +4 touch Acid Flask (1d6, 1 5ft splash), +4 touch Holy Water (2d4, 5ft splash)
Feats
1st SF: Stealth 3rd SpF: Conjuration 5th Augment Summoning 7th Hellcat Stealth9th Expanded Arcana 11th Expanded Arcana
Skills
Stealth +13 (14-1 AC Penalty)
UMD +7
Diplomacy +7
Spells Per Day
Summon Monster I – 6xday
1st – 2xday DC 14
Spells Known
0th– Detect Magic, Guidance, Message, Read Magic
1st – Grease, Mage Armor
Equipment
Melee: Boar Spear (Brace)(5GP)
Ranged: Light Xbow (35 GP)
Armor: Studded Leather (-1 AC Penalty) (25GP)
Misc. Equipment: 10 Bolts (1 GP), Backpack (2 GP), Explorers Outfit (10 GP), Bedroll (1 SP), Waterskin (1 GP), Caltrops x 3 (3 GP), Lantern (7 GP), Holy Water (25 GP), Acid x 3 (30 GP)
Eidolon
Form: Quadruped
Attack: Bite +3 (1d6 +3), 2 claws +3 (1d6+2)
Size: Medium; Speed: 40 ft.; AC: 14 (FF: 12 Touch: 12); Saves: Fort +3, Ref +4, Will +0 HP: 11
Stats: Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Skills: Perception +4, Sense Motive +4, Acrobatics +6, Fly +6, Disable Device +6, Sleight of Hand +6
Evolutions (extra): Claws (1), Pounce (1), Improved Damage (Claws, 1) Free: bite, Limbs (legs) (2)
| Black_Lantern |
You should consider an ability score increase for your quad's strength, meaning that you might at first just want to invest in an extra evolution point. Also you should think of getting mage armor and rejuvenate eidolon on a wand, then just cast shield onto your eidolon as well because mage armor and shield stack together. Remember that eidolons don't get their first hit die maxed like now pc's(which should be changed). Hope this helped. ;)
reallybigtuna
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You should consider an ability score increase for your quad's strength, meaning that you might at first just want to invest in an extra evolution point. Also you should think of getting mage armor and rejuvenate eidolon on a wand, then just cast shield onto your eidolon as well because mage armor and shield stack together. Remember that eidolons don't get their first hit die maxed like now pc's(which should be changed). Hope this helped. ;)
Thanks for the advice. I was actually afb when I made the eidolon. How are hps handled for them?
| Black_Lantern |
Black_Lantern wrote:You should consider an ability score increase for your quad's strength, meaning that you might at first just want to invest in an extra evolution point. Also you should think of getting mage armor and rejuvenate eidolon on a wand, then just cast shield onto your eidolon as well because mage armor and shield stack together. Remember that eidolons don't get their first hit die maxed like now pc's(which should be changed). Hope this helped. ;)Thanks for the advice. I was actually afb when I made the eidolon. How are hps handled for them?
just average plus con. because of this you need to make your eidolon really hard to hit.
reallybigtuna
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Yea I planned on grabbing the shield spell to help out the ac as well. I still wanted some versatility at level 1 so I picked up grease. Would you recommend taking shield as the lvl 1 spell instead of Mage armor and then take Mage armor as the wand or say screw it and grab both at lvl 1 and ditch grease?
| nategar05 |
Grease and Shield. Mage Armor is far less reliant on Caster Level if you're getting a wand anyway. A Grease wand is nearly worthless except bonuses against grapple. Shield is only a minute per use from a wand and a higher CL helps make sure it lasts entire combats. Usually a minute is long enough, but still, every amount helps. At least with a wand of Mage Armor you can likely time it decently and get a few combats per use.
Also, don't forget Protection From Evil. It is well worth having access to as well. Plan in advance your future spells and get wands and/or scrolls to hold you over until then, at least what you can afford.
My first two wands would be Mage Armor and Rejuvenate Eidolon. Protection From Evil could probably be used as scrolls. It's really really good, but slightly situational.