Marc Radle
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| 4 people marked this as a favorite. |
Ok, I need some advice! I posted something like this quite some time ago, but there are a lot of new modules plus the older modules have been around longer now, so more people will have played them …
I will probably be starting a new campaign in maybe 5 or 6 months(once Kingmaker is completed) and I need thoughts, comments and advice on Paizo’s various modules.
My plan is to run create a campaign using mostly modules strung together to create a campaign. I will weave in some over-arching plot lines and other elements, but I’d like to use modules as the main focus (mainly because I just don’t have as much time as I’d like)
So, I’d love to know which modules folks feel were the most fun, best written and designed etc. at each level. Obviously, I’m looking for the “best” ones from each level range.
A few criteria:
I will be placing these in a homebrew world, not Golorian, so the locations of the various adventures do not really matter much.
I did not include any of the Falcon's Hollow / Kolbold King modules because we already played through them.
I know a few of the Pathfinder Adventures I listed have not come out yet. I just wanted them in the list.
So, please list the 1 or 2 adventures from each level range that you enjoyed the most and would recommend the highest.
Thanks!!!
Level 1
Crypt of the Everflame (PFRPG)
Master of the Fallen Fortress (PFRPG)
The Godsmouth Heresy (PFRPG)
Into the Haunted Forest (OGL)
Hangman's Noose (OGL)
Level 2
???
Level 3
Feast of Ravenmoor (PFRPG)
Masks of the Living God (PFRPG)
Level 4
Flight of the Red Raven (OGL)
The Midnight Mirror (PFRPG)
River into Darkness (OGL)
Level 5
Carrion Hill (PFRPG)
City of Golden Death (PFRPG)
Carnival of Tears (OGL)
Tower of the Last Baron (OGL)
Level 6
Conquest of Bloodsworn Vale (OGL)
Entombed with the Pharaohs (OGL)
From Shore to Sea (PFRPG)
Hungry Are the Dead (OGL)
Level 7
Carrion Hill (PFRPG)
Realm of the Fellnight Queen (PFRPG)
Seven Swords of Sin (OGL)
Treasure of Chimera Cove (OGL)
Level 8
Crucible of Chaos (OGL)
Cult of the Ebon Destroyers (PFRPG)
Gallery of Evil (OGL)
The Pact Stone Pyramid (OGL)
Level 9
Beyond the Vault of Souls (OGL)
The Harrowing (PFRPG)
Level 10
Clash of the Kingslayers (OGL)
Curse of the Riven Sky (PFRPG)
Level 11 and beyond …
The Demon Within (OGL) (11)
The Ruby Phoenix Tournament (PFRPG) (11)
Guardians of Dragonfall (OGL) (12)
Academy of Secrets (PFRPG) (13)
Tomb of the Iron Medusa (PFRPG) (14)
Blood of Dragonscar (OGL) (15)
The Witchwar Legacy (PFRPG) (17)
Boxhead
Contributor
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Here are my favourites (either adventures I've run, or intend to run since they look awesome):
Level 1
The Godsmouth Heresy (PFRPG)
Hangman's Noose (OGL)
Level 3
Feast of Ravenmoor (PFRPG)
Level 5
Carrion Hill (PFRPG)
Carnival of Tears (OGL)
Level 6
Entombed with the Pharaohs (OGL)
From Shore to Sea (PFRPG)
Level 7
Carrion Hill (PFRPG)
Realm of the Fellnight Queen (PFRPG)
Level 8
The Pact Stone Pyramid (OGL)
Level 9
The Harrowing (PFRPG)
Oliver von Spreckelsen
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Following are still missing
Level 1
Hollow's Last Hope (OGL)
Level 2
Crown of the Kobold King (OGL)
Level 5
Revenge of the Kobold King (OGL)
All are very good and build a sequence or their own (with Carnival of Tears and Hungry are the dead as the capstone)
Marc Radle
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Following are still missing
Level 1
Hollow's Last Hope (OGL)Level 2
Crown of the Kobold King (OGL)Level 5
Revenge of the Kobold King (OGL)All are very good and build a sequence or their own (with Carnival of Tears and Hungry are the dead as the capstone)
Re read my original post ... :)
A few criteria:
I did not include any of the Falcon's Hollow / Kolbold King modules because we already played through them.
| thunderspirit |
I really enjoyed Hangman's Noose -- with the right group (mystery-lovers who like to talk) this is really good. Otherwise, skip it.
I thought Crypt/Masks was pretty good. I also loved Fellnight Queen, but it's not for everyone.
As a Lewis Carroll fan, I enjoyed reading through The Harrowing, though I would be unlikely to run it cos my group wouldn't enjoy it.
Do old Dungeon modules count? If so, I could name a few fun ones.
+1. I abduct/adapt plenty of these.
Marc Radle
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Do old Dungeon modules count? If so, I could name a few fun ones.
For this thread, I'd really like to stick with the Paizo modules listed above. I know there are some great adventures from Dungeon (and I might even take the time to convert one or two some day to Pathfinder) but for this thread, I;m just looking for the top Paizo modules of each level :)
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
I'm biased, but if you wanted to make something of a shadow, fey-themed campaign, I'd suggest the following:
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1st level - Into the Haunted Forest (works as written)
2nd level - Hangman's Noose (but turn it up a notch, change the location, and make it fey-themed in some way)
3rd level - Feast of Ravenmoor (have the cultists be fey-glamered or influenced to act as they do)
4th level - The Midnight Mirror (build the shadow aspects into a fey connection)
5th level - Carnival of Tears (works as written)
6th level - Conquest of Bloodsworn Vale (works as written)
7th level - Realm of the Fellnight Queen (works as written)
8th level - Gallery of Evil (change the location, play up the paintings and their connection to the shadow fey)
9th level - The Harrowing (make it so the deck functions off of fey magic)
| Douglas Muir 406 |
I really can't say enough good about "Hangman's Noose". The only weak spot in it is the startup situation, which requires the PCs to be shanghaied. Well, and I didn't think the lurching gutdragger thing was all that. But otherwise, it's just pure win from beginning to end -- tough, scary, and memorable.
Doug M.
| Asphesteros |
The Chronicles: Pathfinder Podcast has pretty good, in depth reviews and commentary on many modules, too.