| Drewus |
As a follow up to my original post:
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/advice/beginnerConfusion&page=1#20
I thought i'd just mention that our first game went really great, even without using mini's!
I started them off with the Crypt of the Everflame quest. Handed out a bunch of pre-gens i made (one of the players quickly altered one of my sheets to turn his guy into a monk), altered the adventure a little to kind of pull them into the game as quickly as possible without the need to look up any rules, and we went from there.
I included a cheat sheet and a graph for the Wizard and the Cleric to be able to quickly jump straight into the rulebook and pick the spells they wanted. For equipment I started every character out with absolutely nothing, I then hand picked appropriate equipment for the adventure and drew each item up on an individual piece of card with all of that items stats on the back, this was introduced when the characters met the Mayor in the town square before heading off on the adventure. He simply pulled back a hide cover that was over the top of the wagon, which revealed a peathora of equipment the PC's could dig through for their adventure. This way there was no rulebook passing throughout the game, and everyone could immediately see what items they had and what each item could do. It also added an element of strategy and roleplaying into the mix as the characters decided who would take what.
In terms of combat, my group has a great imagination and they are all really good at visualising what is going on. So I really just described the situation, the environment, where each PC/NPC was in relation to the environment and each other, and let it go from there. I told everyone that they really just had a move and an action they could perform (with appropriate compromises depending on the situation). If someone attempted to move away or past an NPC, i gave that NPC an AoO, and if someone used an attack that targeted multiple NPC's we just imagined (based on previous movements) how close those NPC's would be to each other and I would grant or deny the attack.
I know that a lot of people would consider this style of play absolutely crazy. Not following the rules right down to every individual square and action, but it flowed so brilliantly and naturally that i'd recommend it to anyone.
So yeah, at the end of the day it went really well and there really wasn't much confusion at all. I read enough of the rulebook to know the basics, but I still skipped and made up a lot of stuff on the fly. And no doubt this will change over time as we become more used to the system. Thanks again to the guys that offered help in my previous thread.
| The Saltmarsh 6 |
Glad to hear you all had a great game sound like you did a fab job of refing the game i like the part about the cards for the gear a good idear i also dont always use minis or a battle mat and if you have a good group af players it should cause no problems at all (if players do get a little confused a quick sketch map should solve the problem) hope all your games are as much fun
Enjoy