
Black_Lantern |

Up to the GM, normally animal companions, summoned critters and yes the Eidolon get average Hp. So yes, they are glass cannons.
And the life link is useful in some cases. As often you have more HP then your Eidolon. How do you find it useless?
You can't keep them conscious with the ability. Only stop them from going back to their plane.

Black_Lantern |

Black_Lantern wrote:You can't keep them conscious with the ability. Only stop them from going back to their plane.If you sacrifice a HP then your Eidolon did not take that point of damage. If you give up the three points that would have "killed" him..he does not take those three points.
The first part is wrong the second part is right. You can't sacrifice hp whenever you want, only when he's about to "die". The thing is though he'll be back next day at half health so It's not a big deal.

Rathendar |

Also is there any errata for lifelink because it sort of seems like a useless ability.
Lifelink is used best when the Eidolon takes the Diehard Feat chain. Fights to neg Con, and you sacrifice your own HP when it would otherwise die. Like most aspects of classes, if you focus on utilizing one over others it becomes very powerful.

Black_Lantern |

There is a condition lying within the text. the damage has to surpass the point where it would send the Eidolon back to it's home plane in order to use lifelink.No its not wrong, take a look see at the PRD. If you give up the HP, he doesn't take the damage.
As for it not being a big deal, well that up to the player, his build and just how badly you might need his glass cannon in the next fight and not the next day.
Black_Lantern wrote:Lifelink is used best when the Eidolon takes the Diehard Feat chain. Fights to neg Con, and you sacrifice your own HP when it would otherwise die. Like most aspects of classes, if you focus on utilizing one over others it becomes very powerful.
Also is there any errata for lifelink because it sort of seems like a useless ability.
Thanks for reminding me of that!

seekerofshadowlight |

There is a condition lying within the text. the damage has to surpass the point where it would send the Eidolon back to it's home plane in order to use lifelink
Yes, he has to be dropped to zero but you can go ahead and give him say3,5,25, 50 or all but 1 of your HP if ya want.
Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.
Notice the bold parts. You can give him as many HP as you like and each one you give him stops him from having taken the damage. He never got hurt, you took his damage for him, all of it if you like.

Black_Lantern |

Black_Lantern wrote:There is a condition lying within the text. the damage has to surpass the point where it would send the Eidolon back to it's home plane in order to use lifelinkYes, he has to be dropped to zero but you can go ahead and give him say3,5,25, 50 or all but 1 of your HP if ya want.
PRD wrote:Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.Notice the bold parts. You can give him as many HP as you like and each one you give him stops him from having taken the damage. He never got hurt, you took his damage for him, all of it if you like.
Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score.
sources:http://www.d20pfsrd.com/classes/base-classes/summoner

Black_Lantern |

I am still not seeing the issue here.
You can't use the lifelink ability unless it takes enough damage to die which is at his constitution score. So let's assume the con score is 13. any integer equal to or greater than -12 lifelink can't be used. Therefore I have to waste even more time having to heal him back up.

seekerofshadowlight |

Healing him back up is often easy if the group has a healer. Its not trying to help you heal him, its trying to make sure you have him to be healed back up and useful that day, maybe the next fight.
He is often your main weapon, he is the main class feature. He may be down, but this allows you a way to keep him from being put down for the whole day and provides a way to heal him up if you do get "one shoted".
In fact that is the very thing this is made for, You buff the hell out of your glass cannon, you send him out in front and you stay back keeping him up as he gets put down hard and having folks heal you or use pots while keeping your damage dealer up and active. If it goes down and bleeds out..well at that point you can boost it back up to active.

Maezer |
In fact that is the very thing this is made for, You buff the hell out of your glass cannon, you send him out in front and you stay back keeping him up as he gets put down hard and having folks heal you or use pots while keeping your damage dealer up and active. If it goes down and bleeds out..well at that point you can boost it back up to active.
Preventing damage is never going to "boost it back up to active." At best its going to prevent all of the damage and leave the eidolon at the same hit points he was at when he took the blow that would have triggered sending him back to its home plane. There is no healing occuring due to life link. To that end, Diehard is fairly useful feat for the Eidolon.