Eidolon


Rules Questions


Health. Is it maxed for the first HD? Otherwise my Eidolon will have 13 health at 2nd level and that's pretty pathetic.
If I have claws for my Eidolon do I have to get another set of limbs for a slam attack?
Also is there any errata for lifelink because it sort of seems like a useless ability.


Up to the GM, normally animal companions, summoned critters and yes the Eidolon get average Hp. So yes, they are glass cannons.

And the life link is useful in some cases. As often you have more HP then your Eidolon. How do you find it useless?


seekerofshadowlight wrote:

Up to the GM, normally animal companions, summoned critters and yes the Eidolon get average Hp. So yes, they are glass cannons.

And the life link is useful in some cases. As often you have more HP then your Eidolon. How do you find it useless?

You can't keep them conscious with the ability. Only stop them from going back to their plane.


Black_Lantern wrote:
You can't keep them conscious with the ability. Only stop them from going back to their plane.

If you sacrifice a HP then your Eidolon did not take that point of damage. If you give up the three points that would have "killed" him..he does not take those three points.


seekerofshadowlight wrote:
Black_Lantern wrote:
You can't keep them conscious with the ability. Only stop them from going back to their plane.
If you sacrifice a HP then your Eidolon did not take that point of damage. If you give up the three points that would have "killed" him..he does not take those three points.

The first part is wrong the second part is right. You can't sacrifice hp whenever you want, only when he's about to "die". The thing is though he'll be back next day at half health so It's not a big deal.


No its not wrong, take a look see at the PRD. If you give up the HP, he doesn't take the damage.

As for it not being a big deal, well that up to the player, his build and just how badly you might need his glass cannon in the next fight and not the next day.


Black_Lantern wrote:


Also is there any errata for lifelink because it sort of seems like a useless ability.

Lifelink is used best when the Eidolon takes the Diehard Feat chain. Fights to neg Con, and you sacrifice your own HP when it would otherwise die. Like most aspects of classes, if you focus on utilizing one over others it becomes very powerful.


seekerofshadowlight wrote:

No its not wrong, take a look see at the PRD. If you give up the HP, he doesn't take the damage.

As for it not being a big deal, well that up to the player, his build and just how badly you might need his glass cannon in the next fight and not the next day.

There is a condition lying within the text. the damage has to surpass the point where it would send the Eidolon back to it's home plane in order to use lifelink.
Rathendar wrote:
Black_Lantern wrote:


Also is there any errata for lifelink because it sort of seems like a useless ability.
Lifelink is used best when the Eidolon takes the Diehard Feat chain. Fights to neg Con, and you sacrifice your own HP when it would otherwise die. Like most aspects of classes, if you focus on utilizing one over others it becomes very powerful.

Thanks for reminding me of that!


Black_Lantern wrote:
There is a condition lying within the text. the damage has to surpass the point where it would send the Eidolon back to it's home plane in order to use lifelink

Yes, he has to be dropped to zero but you can go ahead and give him say3,5,25, 50 or all but 1 of your HP if ya want.

PRD wrote:
Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.

Notice the bold parts. You can give him as many HP as you like and each one you give him stops him from having taken the damage. He never got hurt, you took his damage for him, all of it if you like.


seekerofshadowlight wrote:
Black_Lantern wrote:
There is a condition lying within the text. the damage has to surpass the point where it would send the Eidolon back to it's home plane in order to use lifelink

Yes, he has to be dropped to zero but you can go ahead and give him say3,5,25, 50 or all but 1 of your HP if ya want.

PRD wrote:
Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.
Notice the bold parts. You can give him as many HP as you like and each one you give him stops him from having taken the damage. He never got hurt, you took his damage for him, all of it if you like.

Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score.

sources:http://www.d20pfsrd.com/classes/base-classes/summoner


I am still not seeing the issue here.Him going nappy, nap now and then is a minor issue. Him going by,by for 24/hour could be a much worse issue.


seekerofshadowlight wrote:
I am still not seeing the issue here.

You can't use the lifelink ability unless it takes enough damage to die which is at his constitution score. So let's assume the con score is 13. any integer equal to or greater than -12 lifelink can't be used. Therefore I have to waste even more time having to heal him back up.


seekerofshadowlight wrote:
I am still not seeing the issue here.Him going nappy, nap now and then is a minor issue. Him going by,by for 24/hour could be a much worse issue.

Perhaps, it just seems that he's going to be one shotted by my DM's creatures. considering that he only has 13 health.


Healing him back up is often easy if the group has a healer. Its not trying to help you heal him, its trying to make sure you have him to be healed back up and useful that day, maybe the next fight.

He is often your main weapon, he is the main class feature. He may be down, but this allows you a way to keep him from being put down for the whole day and provides a way to heal him up if you do get "one shoted".

In fact that is the very thing this is made for, You buff the hell out of your glass cannon, you send him out in front and you stay back keeping him up as he gets put down hard and having folks heal you or use pots while keeping your damage dealer up and active. If it goes down and bleeds out..well at that point you can boost it back up to active.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
seekerofshadowlight wrote:


In fact that is the very thing this is made for, You buff the hell out of your glass cannon, you send him out in front and you stay back keeping him up as he gets put down hard and having folks heal you or use pots while keeping your damage dealer up and active. If it goes down and bleeds out..well at that point you can boost it back up to active.

Preventing damage is never going to "boost it back up to active." At best its going to prevent all of the damage and leave the eidolon at the same hit points he was at when he took the blow that would have triggered sending him back to its home plane. There is no healing occuring due to life link. To that end, Diehard is fairly useful feat for the Eidolon.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Eidolon All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions