| GM Raventhorn |
Hello everyone right now I am in the process of creating a Stone Age campaign that will feature some heavy customization though I am running into a few roadblocks
Id really appreciate it if some pros would look over my ideas and help me flesh it out so I wont scare off all the players I need and maybe chip in with the creativeness
If you could take a look here this is my Idea
Thank you also this is till in very early stages so if anyone would like to come in and sign on as a potential player you are welcome as well.
I am using two diff threads so I can get help with design as well as gauging interest in play so I know how many people (tribes) I will be looking at.
Thank you all again and please stop by the thread. Ill keep both these open so I can check replies later on I will either open new recruitment thread or just transfer the old one.
| pobbes |
Hello everyone right now I am in the process of creating a Stone Age campaign that will feature some heavy customization though I am running into a few roadblocks
Id really appreciate it if some pros would look over my ideas and help me flesh it out so I wont scare off all the players I need and maybe chip in with the creativeness
If you could take a look here this is my Idea
Thank you also this is till in very early stages so if anyone would like to come in and sign on as a potential player you are welcome as well.
I am using two diff threads so I can get help with design as well as gauging interest in play so I know how many people (tribes) I will be looking at.
Thank you all again and please stop by the thread. Ill keep both these open so I can check replies later on I will either open new recruitment thread or just transfer the old one.
Mostly, this is just a dot, but still...
So, if I am to understand the system, the squads only engage in one round of combat at a time with a morale check at the end of each round. When one side loses this check the battle is over?
It seems that even a well fought round could be lost from a simple bad roll. Have you considered possibly adapting and modifying the rules for performance combat from UC? That way a character has to succeed at a check to make the opponents run away. Just a thought, it would also help vary builds since using charisma to bolster your side could be important or maneuver builds become more viable.
Another thought, in ancient societies there was a strong sense of one on one "dueling". This tradition is mostly based on heroic myth, but the idea is that two sides actually just watched their biggest heroes to see who would come on top (because the low levels were pretty useless once their hero was dead).
I'll try to help more later, and good luck.