Dryder
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Ok. I started with some new players. We finished Crown of the Kobold King, they just freed Ulizmilla from Kreeds dungeon (my design), where they also found hints pointing to the fact that Kreed is doing buisness with Baron Vendikon. Now we are about to play Tower of the last Baron. Afterwards I wanted to go to Cheliax, because..ah well, doesn't matter really. I now want to know from someone who played CoT already, if I could start that AP with part 3... What did I miss in the first parts what I have to incorporate into the story?
I plan to let the PCs find the Crux-Box at Piren's Bluff in Baron Vendikons possessions.
Any help is really appreciated! :)
| Anonymous Visitor 163 576 |
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You will need to spend some time describing Westcrown, the pc's will be there for quite a while. There's a lot of ways to do this, but a few key ideas you need to hit.
1) shadows attack at night
2) city is old
3) aristocracy is corrupt, people oppressed
I might head from the Baron's to Westcrown, and have the PC's invited to the Mayor's home in a few days. Run the feast from book two, and instead of a celebration, it's a reminder of the power of the aristocracy and how the PCs are on a short leash (assuming the players sided with Andoran in the previous mod).
Then, before the players get to attend, have the Children of Westcrown contact them, and explain that they need something from within the mansion. Doesn't really matter what, though the keys to Delvehaven would work.
I'd follow with a chase scene, using the new chase deck, or the rules from the GMG. Hellknights and hellhounds arrive to beat on players, children of westcrown run. If the NPC's run, the players are more likely to follow.
The feast introduces a lot of important NPCs. If there are other people you want to have in your campaign, put them there as well. You can fill in any backstory you like easily:
"oh, did you hear, there's a new gang in the Dospera, tieflings if you can believe it. Murdered some commoner, don't know the name" etc.