Regarding diseases


Rules Questions


I understand the rules and regulations behind how diseases function. but other than specific monster entries, how is a player to acquire a disease? For example, say I want to play a character that is paid to kill an entire town. Easiest way to accomplish this? disease the food supply.
There are rules for creating poisons through alchemy(craft) but nothing other than a specific monster has this disease, or DM puts the disease in the box. Does anyone know more on the subject?


For example, there are plenty of diseases that are not accounted for via the spell contagion. Unless every disease can be contracted through a monster(many can't) how do you get them/give them to PCs?

The Exchange

Sean Terrill wrote:

I understand the rules and regulations behind how diseases function. but other than specific monster entries, how is a player to acquire a disease? For example, say I want to play a character that is paid to kill an entire town. Easiest way to accomplish this? disease the food supply.

There are rules for creating poisons through alchemy(craft) but nothing other than a specific monster has this disease, or DM puts the disease in the box. Does anyone know more on the subject?

1) Visit poor areas of major cities and collect rats and dire rats and release them into the area you want to infect. Rats carry many diseases naturally.

2) Sabotage sewer systems to increase unsanitary conditions ( e- coli ect).

3)Go to hospitals and visit the sick. Find out if they have a disease that is contagious. Generously offer them new clothes and bag and seal there old clothes. Put up a sign in a poor area of the city you want to "disease", sign says "free clothing" ! Now make sure you cast remove disease on yourself when you are done all this crap LOL!

4) Wish, or perhaps even limited wish can always be used to get a disease going in the area in question.

Shevarra Scorchess Stormwind


ok, that all sounds pretty reasonable. If you are familiar with BvD, there is a disease in there called Festering anger or something along those lines, that instead of just making the townsfolk sick, it would enrage them and attack themselves. thus ending in a chain reaction and leaving one "crazy" man left. This way i wouldn't be connected to the "murders" in any retrospect, they just went crazy and killed each-other.

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