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A long time ago in a Dragon magazine they had simple Magic Items So list your ideas
1 Comb of Combing. - When given the command and location word will start to comb that location. Example Comb beard, Comb Head, comb feet (for a hobbit)
2. Ear rings of +1 CHA
3. Wig of +1 to Disguise skill
4. Golorian Society of Animals, beasts and other creatures +1 to tracking skill
5. Circlet of +1 Knowledge Royalty
This is a start, add your own. While most are worthless to a point, but helpfull

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6. Food Coloring of Wonder: changes average food into good looking and slightly better tasting food.
7. Bathsalts of Wonder: relaxes the muscles, eases the mind, and soothes the sore spots. If soaked in for an hour a character needs two hours less of sleep. Extra hours do not benefit the character.
8. Bookworms Reading Glasses: +1 competence bonus to Linguistic checks when reading is involved.
9. Magical Shoe inserts: +1 to Constitution checks needed for forced marches.
10. Camp Mess Kit: Sets up the cooking area for you and cleans itself when you are finished.

Umbral Reaver |

14. Soapstone
Aura faint universal; CL 1st
Slot -; Price 100 gp; Weight -
This small block of soapstone has been worn smooth and its corners rounded, and has the dwarven character for 'soap' engraved clearly on the top. Once per day, it can be used per the cleaning ability of prestidigitation for one hour.
Requirements Craft Wondrous Item, prestidigitation; Cost 50 gp

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14. Soapstone
Aura faint universal; CL 1st
Slot -; Price 100 gp; Weight -
This small block of soapstone has been worn smooth and its corners rounded, and has the dwarven character for 'soap' engraved clearly on the top. Once per day, it can be used per the cleaning ability of prestidigitation for one hour.
Requirements Craft Wondrous Item, prestidigitation; Cost 50 gp
Very Nice!!!

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Temple Fountain: The water flowing from the fountain is holy/unholy,
Well of Endless Water: A well that continuously keeps itself full.
Spyglass of Detection: Allows detection of magic, evil, good, etc.
Poker of Poison detection: Turns green if what it is poked into is poisoned.
Tape of Repair: Makes minor repairs on what it is stuck to.
Spice Shakers of Preservation: The spice shaken out of the shaker purifies food.
Stamp of Authority: Places a personal seal, signature, date and time, or a combination.
Fruit Bowl of Freashness: Keeps fruit placed in it fresh for longer
Comfy chair: Keeps you comfy.

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Some of the most memorable items are items that are unusual but do not really have an impact on game play.
One way to create these items is with a study of the rules. There are lots of rules in Pathfinder that are not really used, and when they are they do not have a major impact on the game. Examples would be maximum distance one can perceive in any given terrain, the rules for exhaustion, or the rules for eating and drinking. Then there are things in the game that have no written rules but have an impact in real life. Food spoilage, waste management, and repelling bugs are all good examples of that.
The other way to create these items is to look at every item around you and think of some way to make it a magic item. I am not talking about phones or computers, as creating items to emulate those things are kind of cheesy. I am talking about more mundane things like chairs, bowls, cups, tables, coat hangers, paper pads, and kitchen knives. These items are not only probable things to find in the game, but they should be items people expect to find if they were to make an inventory of the homes and dungeons they explore.
What is also cool about these items is that they don't have to be considered magic items. You could classify them as art items, and use that part of the treasure budget to place these items. If the item has no real impact on defeating the bad guys, and it is really there just to give flavor, why not?

hgsolo |

Some of the most memorable items are items that are unusual but do not really have an impact on game play.
One way to create these items is with a study of the rules. There are lots of rules in Pathfinder that are not really used, and when they are they do not have a major impact on the game. Examples would be maximum distance one can perceive in any given terrain, the rules for exhaustion, or the rules for eating and drinking. Then there are things in the game that have no written rules but have an impact in real life. Food spoilage, waste management, and repelling bugs are all good examples of that.
The other way to create these items is to look at every item around you and think of some way to make it a magic item. I am not talking about phones or computers, as creating items to emulate those things are kind of cheesy. I am talking about more mundane things like chairs, bowls, cups, tables, coat hangers, paper pads, and kitchen knives. These items are not only probable things to find in the game, but they should be items people expect to find if they were to make an inventory of the homes and dungeons they explore.
What is also cool about these items is that they don't have to be considered magic items. You could classify them as art items, and use that part of the treasure budget to place these items. If the item has no real impact on defeating the bad guys, and it is really there just to give flavor, why not?
Also, putting lots of furniture in the room is great for that player who took catch off guard, because now he can actually snap off a table leg and bludgeon the BBEG into submission.

Jerry Wright 307 |
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It isn't simple, but it might as well be. Recently, one of my characters found a "Daern's Instant Kitchen".
It has:
Everburning ovens
Cabinets that have a gentle repose on the contents to keep food fresh
Perpetual cold cabinets
Perpetual hot cabinets
A complete set of self-repairing pots and pans
A complete set of self-sharpening knives and utensils
A source of running water (tied to the elemental plane of water)
Multiple sinks
It looks like a half-timber outbuilding with limned wattle-and-daub and a thatched roof, but it is as tough as adamantium (just like the fortress), and has the same security.
Game-wise, it serves very little purpose, but from a roleplaying standpoint, it's a blast.

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Awkwardly, the dwarven rune for 'soup' is very similar to the dwarven rune for 'soap,' and there are also 'Soupstones,' that when added to a gallon of boiling water, dissolve and turn it into rich beefy broth with bits of shredded cabbage, potato and carrot, that serves eight.
Try not to mix Soupstones and Soapstones up. Eating the wrong one leaves you belching bubbles, and bathing with the wrong one leaves you smelling like supper to wandering encounters...

Jerry Wright 307 |
I discovered recently that the neatest item I've found is a little box not much bigger than a ring box that completely hides the magic of whatever's inside it, so that it cannot be detected, even with a wish.
My character's had it for about 11 game years, but I never realized how useful it was until we had to smuggle a ring of spell storing into the cell of a fellow PC who was about to be executed on bogus charges. The ruler's mages were ruthless in their zeal to make certain no magic was allowed near the prisoner.
The GM had forgotten I had it, and was impressed when we pulled off the escape (an etheral jaunt was in the ring).

Cheapy |
1 person marked this as a favorite. |

Super Genius Games has a series of products that are like this. They're all under 2500 gp, so they can be given early. I think that's the point of this thread at least.

hargoyle |

What a great thread! Sorry for these in advance:
Noseplugs of Undripping: comes in pairs (one for each nostril), doesn't affect breathing, keeps your nose from running, +1 to Survival checks while in cold climate.
Nailpolish of Unrelenting Colors: this nailpolish lets you change the color of your nails to any color. Lasts for entire night of shindig. +1 to Diplomacy rolls while in fashionista areas.
Aerosol of Perpetual Minty Breath: this bottle contains a Tiny Half Air / Half Mint Elemental, which upon command enters the PC's mouth and keeps it fresh and minty for a full hour. +1 to sly talk to the opposite gender in the 1980's while active.
Beard Braids of Never-Hunger: these braids attach themselves onto the character's beard. Whenever food is spilled on the beard, a braid sucks up this food. The character can then elect to suck on the braid. This gives character nutrition to an amount equal to one full meal if the braid is sucked dry - the braid tastes excatly like the food spilled onto the beard earlier. One braid can hold only one "charge" of food and is consumed in the sucking process. While active, the braids give a faint aroma of food they have sucked in. The character who wishes to use the braids must have a beard - plain mustache does not suffice.

Jerry Wright 307 |
Beard Braids of Never-Hunger: these braids attach themselves onto the character's beard. Whenever food is spilled on the beard, a braid sucks up this food. The character can then elect to suck on the braid. This gives character nutrition to an amount equal to one full meal if the braid is sucked dry - the braid tastes excatly like the food spilled onto the beard earlier. One braid can hold only one "charge" of food and is consumed in the sucking process. While active, the braids give a faint aroma of food they have sucked in. The character who wishes to use the braids must have a beard - plain mustache does not suffice.
Ew. Just... ew.

Haladir |

walking stick
Aura faint transmutation; CL 3rd
Slot weapon; Price 2500 gp; Weight 3 lbs.
This +1 club has a handle, making it suitable for use as a cane or walking stick. A character walking with this item gains a +4 competence bonus on Constitution checks when walking for more than 8 hours a day.
Requirements Craft Magic Arms & Armor; magic weapon; expeditious retreat
waybread
Aura faint transmutation; CL 1st
Slot none; Price 300 gp; Weight 1 lb.
A nibble of this dense, dry, magical cake provides the same nourishment as a full meal. One pound of waybread provides 30 days of nourishment for a medium-sized creature. (i.e. one creature for 30 days; two creatures for 15 days; three creatures for 10 days; etc).
Requirements Craft Wondrous Item; 5 ranks Craft (cooking); goodberry
refilling wineskin
Aura faint conjuration; CL 5th
Slot none; Price 750gp; Weight
When emptied, this seemingly normal leather wineskin refills itself in five minutes. The wine is palatable, but not very good.
Requirements Craft Wondrous Item, create food and water