Runelord Down!


Rise of the Runelords


So last night my group defeated the Runelord and ended his threat to Varisia. After two and a half years, we bring our 3.5Ed RotRL game to a close.

The heroes return home to the Magnimar region significantly more powerful and wealthy. Kate the Sorceress becomes Mayor of Magnimar within four years, Pippen the Assassin becomes chief 'facilitator' of the assassins guild (think Jonathan Teatime from 'Hogfather' by Terry Pratchett), Viv the Spherewalker and Brandon the Knight settle down in Sandpoint together, and Ammeretti the Druid returns to the Hinterlands to keep the local goblins (and anything else that threatens the area) in check with Shalelu Androsana.

My thanks to James, Richard, Nick, Wolfgang, Stephen and Greg for such a great AP, and everyone who posted ideas here that we could use. The group particularly enjoyed Thistletop, Skulls Crossing, Jorgenfist, Runeforge and the Vekker's Cabin, however the highlights for the group were clearly Misgivings and the Sandpoint Raid in FotSG, which were both an absolute blast to play.

One thing that has been mentioned here about the lack of treasure in the AP, we didn't find this at all. I didn't add in anything extra to what was printed and the group of five PC's were very well kitted out for the campaign. It probably helps that my group is very much a 'Pinch anything that isn't nailed down, and even if it is, remove the nails and pinch it anyway' type of group. They even stole the golden throne in the Pinnacle of Avarice.

Our next campaign moves back to the world of Greyhawk, and they take on Savage Tide, and encounter some older characters from our old Red Hand of Doom campaign. We officially are moving to PFRPG rules now, and all the fun that brings :)

Tony

Sovereign Court

Congratulations! :)


I think it should be a great satisfaction to arrive to such a goal... congratulation mate !!!


Congratulations from me too but i have to ask why did it take so much time to finish it?


leo1925 wrote:
Congratulations from me too but i have to ask why did it take so much time to finish it?

There were a couple of reasons for this, firstly was as a group we'd never played 3.5Ed past around level 10 or 11, so playing upto 17th was new (and a little slower) for us

But mainly it was that as a group of five, we somehow ended up with a rule that if someone was unable to attend, we'd postpone the game. We planned on playing fortnightly, but in reality this ended up being anything from every two to six weeks. (this rule is getting dropped for our next campaign)

All in all, about 50 or so sessions, about 6 hours long :)


We wiped so very hard after 2 years of playing and in the epilogue, Karzoug was holding a Balefoul Poly one of us, and others are still inside him in agony.

And in the end the child of one of the characters was taken by a green dragon and its supposed to be his ward. Sad we didnt survived even one round against him.


My group finished Rise of the Runelords this evening... With only 44hp remaining, Karzoug was beheaded by our fighter (who got a critical hit, and the Critical hit card actually called a beheading if the target failed a save, which he did).

For us as well, it took two and a half years to complete this adventure path. And what a path it was. Thanks Paizo!

Next month, we're starting Curse of the Crimson Throne... I can't wait to come back to 'simple' foes and NPC. And fights that don't take up three quarters of our gaming sessions! lol

Ultradan

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