Should I take a level of Trapper Ranger?


Advice

Grand Lodge

Playing a game based on the Hexen II video game, there have already been a bunch of traps, and I'm wondering if I should take a level of Trapper archetype Ranger.

My group is level 7 and it consists of:
A ninja: me, I rolled amazing so I have lots of skills, okay saves (5 for 9 ref 5 will), combat expertise, dodge, imp unarmed strike, two-weapon fighting, and gang-up. I took forgotten trick, shadow clones, and vanishing trick.
A paladin: I actually know what he has, because he gives me his character sheet, he can't play all the time because of work. He has combat reflexes, power attack, shield focus, word of healing, and cleave.
A Summoner: He went the snake/reach route with his pet, it's fairly effective all things told.
An Oracle:... Outside of her ridiculous number of spells/day, I find it very hard to say nice things about her, mostly because of her player... she has issues.
A Sorcerer: The FNG, he probably should have given his potential spells a better look, but it's his second game. I did warn him that he shouldn't be playing a caster.

We've had lots of combat, lots of traps, very little roleplaying. I was also kind of wanting basically everything the ranger could give me for just one level, but I'm not sure if it's worth waiting an additional level for Master tricks. I have no idea what level we will end up, though I suspect it to be very high, as we are considering fighting a dragon, his high-order lich master, and a demi-god. Even if we use a macguffin to even the odds, it's still going to be a rough fight.


I'm not sure what you're asking here. The Trapper Ranger archetype doesn't really kick in until 5th level, so before that you'd get the very same benefit from simply taking the Learn Ranger Trap feat from ultimate magic. The *only* thing a single level of ranger is going to get you (towards trapping) is a +2 on the DC of those traps if you choose to grab the feat.

Maybe I misunderstood?

Grand Lodge

Trapper rangers get trapfinding, which lets them disable magical traps, which is what I really need.


Kais86 wrote:
Trapper rangers get trapfinding, which lets them disable magical traps, which is what I really need.

Ah, ok, that's where you're coming from.

Looking over your party I see that you've got 1-3 potential trap disablers already. At level 7 it isn't a huge sacrifice to ask the oracle & sorcerer to use a 1st level spell to learn Summon Monster I, and the Summoner has already been doing this for 7 levels. Just conjure up a bucket of meat (pony is a good choice) and have it traipse through the trap. It seems that you aren't having a particularly difficult time finding the traps, just disabling them. If you've already invested in disable device then allying with your fellow casters on this front lets you cover all your bases.

Unless of course you feel that being able to disable magical traps and gaining a +2 vs. one favored enemy is worth the loss of a level of class progression. It's really up to you.

Edit: Totally forgot, but a ninja can pick up the two rogue talents: Minor & Major magic to get the spell Summon Monster I or Unseen Servant (drag 100lbs is enough to set off most traps).

Grand Lodge

Most of these traps I've found on doors and treasure chests. I can't think of more than one that we've found outside of that and that one wasn't much of a trap, it was just a piece of glass over a hole going into a sewer that the sorcerer fell into.


Kais86 wrote:
Most of these traps I've found on doors and treasure chests. I can't think of more than one that we've found outside of that and that one wasn't much of a trap, it was just a piece of glass over a hole going into a sewer that the sorcerer fell into.

It sounds like you've already decided that this is worth doing, bud.

Grand Lodge

Sean FitzSimon wrote:
Kais86 wrote:
Most of these traps I've found on doors and treasure chests. I can't think of more than one that we've found outside of that and that one wasn't much of a trap, it was just a piece of glass over a hole going into a sewer that the sorcerer fell into.
It sounds like you've already decided that this is worth doing, bud.

If that were true, I wouldn't be asking. I'm not sure that forcing the oracle to heal me when dealing with traps is a better option than waiting a level for better ninja moves. Either way someone is spending a bunch of resources, it's either me, or some of the party.

I don't like the fighter-method for dealing with traps, especially when I'm not the/a fighter.

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