| Miroudias |
Greetings everyone; first post.
I thought of this woozy and wanted to know your feedback regarding the process?
If a Monk of the Archetype: Monk of the Empty Hand takes his first Feat in Catch Off-Guard and then follows it up w/ Rogue ??, this would ALWAYS give him Sneak Attack damage due to Catch Off-Guard. That's the simple part... Here's the tough calls I need your input on:
1.) If the same character took Throw Anything does the second part of Catch Off-Guard apply as well? (Always flat-footed.)
2.) If that same Rogue took the Archetype: Dagger Master, do the attacks by this combo w/, say, Daggers still count for the increased Sneak Attack damage or do they count for the now lowered Sneak attack damage?
My thoughts on number two are that it is indeed sill a Dagger, however only its physical statistics are that of a Light Hammer per the Monk's Archetype.
Thoughts?
-J.
| gravalpea |
Greetings everyone; first post.
I thought of this woozy and wanted to know your feedback regarding the process?
If a Monk of the Archetype: Monk of the Empty Hand takes his first Feat in Catch Off-Guard and then follows it up w/ Rogue ??, this would ALWAYS give him Sneak Attack damage due to Catch Off-Guard. That's the simple part... Here's the tough calls I need your input on:
1.) If the same character took Throw Anything does the second part of Catch Off-Guard apply as well? (Always flat-footed.)
2.) If that same Rogue took the Archetype: Dagger Master, do the attacks by this combo w/, say, Daggers still count for the increased Sneak Attack damage or do they count for the now lowered Sneak attack damage?
My thoughts on number two are that it is indeed sill a Dagger, however only its physical statistics are that of a Light Hammer per the Monk's Archetype.
Thoughts?
-J.
catch off-guard
Catch Off-Guard (Combat)
Foes are surprised by your skilled use of unorthodox and
improvised weapons.
Benefit: You do not suffer any penalties for using an
improvised melee weapon. Unarmed opponents are flatfooted
against any attacks you make with an improvised
melee weapon.
Normal: You take a –4 penalty on attack rolls made with
an improvised weapon.
My thought is that you wouldn't always get sneak attack damage because of the bolded section above.
Magicdealer
|
As a sidenote to the subsequent questions, if a dagger is used as an improvised weapon, then it's not being used as a dagger. So bonuses such as weapon focus or dagger specific increased damage wouldn't apply, since you're not using it as a dagger.
If you want to use it as a dagger, then sure, but now it's not an improvised melee weapon and doesn't get the benefit of the catch offguard feat.
Happler
|
As a sidenote to the subsequent questions, if a dagger is used as an improvised weapon, then it's not being used as a dagger. So bonuses such as weapon focus or dagger specific increased damage wouldn't apply, since you're not using it as a dagger.
If you want to use it as a dagger, then sure, but now it's not an improvised melee weapon and doesn't get the benefit of the catch offguard feat.
That is the nice part about going monk of the empty hand. All normal weapons are improvised for that character.
Weapon and Armor Proficiency: Monks of the empty hand are proficient with the shuriken only. A monk of the empty hand treats normal weapons as improvised weapons with the following equivalencies (substituting all of their statistics for the listed weapon): a light weapon functions as a light hammer, a one-handed weapon functions as a club, and a two-handed weapon functions as a quarterstaff. This replaces the normal monk weapon proficiencies.
So, you grab the guys weapon and beat him over the head with it.