Specialist Rogues - A new way to beef up your rogues!


Homebrew and House Rules


The idea is that at level one, rogues can choose a specialization: Assassin or Swashbuckler (I'm aware that these are a PRC and an Archetype already, but bear with me).

Assassin: The assassin rogue can only make sneak attacks when attacking flat-footed opponents, and not when flanking an opponent with an ally. The assassin's number of sneak attack dice are doubled when making sneak attacks against flat-footed opponents up to a maximum of 20d6 damage at level 20.

Swashbuckler: The swashbuckler rogue can only make sneak attacks when flanking an opponent with an ally, and not when attacking flat-footed opponents, except if he has made a successful feint attempt against them. The swashbuckler can choose between either Intelligence and Charisma to add to his weapon damage rolls when using finesse weapons. This choice is made at level 1 and can never be changed. The amount of damage added to his weapon damage rolls can never exceed the rogue's level.

So there you have it. Thoughts?


Whoa,the assassin looks really powerful.I'm betting a lot of people would just pick up two-weapon feint and be mowing things down.

The swashbuckler looks alright to me.


sphar wrote:

Whoa,the assassin looks really powerful.I'm betting a lot of people would just pick up two-weapon feint and be mowing things down.

The swashbuckler looks alright to me.

Hm, yeah, the feint for the assassin is definitely an oversight. I guess I should make it apply to the first attack of the round only? Or just allow it when attacking from stealth.

Or just allow it when using a single weapon.

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