| Renvale987 |
Hopefully this is the place to put this.
In a game that is coming up, one of my players wants to play an awakened chimp/monkey. I have no issue with this, it fits the campaign so I'm not worried about figuring out how such an animal becomes a party member.
My problem is coming up with stats for him. I want to make sure that the character is small (not tiny, tiny as a size can be difficult to deal with) and has the normal +4, -2 stat bonuses. I know they'll have things like a climb speed and such, racial bonuses to climb and acrobatics. I am worried about the having four arms thing (since monkeys can use their feet just as well as their hands.
Any help here would be appreciated guys. Thanks.
Velcro Zipper
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The charau-ka are pretty good for a ready-made humanoid, but you might want to drop the shriek and thrown weapon mastery since an ordinary awakened monkey-guy likely wouldn't have those.
If you want to build from the ground up, I'd start with the Baboon from the SRD, add a Climb speed of 30 and drop the +4 Climb bonus (it will get +8 by having an actual climb speed.) I wouldn't worry about the thing swinging a sword with its feet. It might be able to grasp with its toes, but its legs aren't going to have the range of motion to effectively wield a weapon or shield.
Because I'm guessing this guy will start as a 1st level monkey dude, I'd just ditch the 3d6 mental adjustments from the Awaken spell and go with something like:
+2 Dex, +2 Wis, -2 Cha
+4 Racial adjustment to Acrobatics
Low-light vision
Natural Bite attack
Small size
Climb speed 30
Movement 30
King of Vrock
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You could also grab the New Race building playtest document and make a monkey-man yourself!
--Vrocktober