Different extra damage dice


Advice


My aim is to build a level 7 melee-oriented character who fights with combat gauntlets but still packs a punch.

But dealing damage with gauntlets is not a serious option. I do not want to make an optimized character but to bridge the gap between using a simple weapon and a proper martial melee weapon with its good base damage and better crit range.

Some class abilities, magic item properties and feats can grant extra damage dice to attacks, for example:
- sneak attack dice
- flaming/holy/bane weapon properties
- powerful charge feat
- vital strike feat

Which feats, items, weapon abilities, etc, did I miss? They should not be use restricted like the paladins smite or samurai's challenge. Foregoing secondary attack(s) is no problem.

Thanks for feedback or posting a link to an older relevant post (I did search).


if you are trying to go non-monk, go for imp-unarmed strike and build toward jaw breaker and grappling. that is a fun tree. paladin can also be fun for that.

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