| overchill42 |
Did I misinterpret, or do we get five traits?
Two combat/magic/religion/social, two campaign, and one kingdom, right?
So far I have a LN Romandan Fighter with an eye toward the dragoon prestige class. Going to be a few levels bashing away with a halberd before getting super-awesome jumping powers.
Here's a question, Deiros: Can I use Cleave or Vital Strike as part of a Spring Attack? I've heard it interpreted both ways, and would like to know how you prefer it to work. How about the Jump ability?
Also, have the requirements for the dragoon changed since the other thread?
Deiros
|
I rule vital strike is fine with the Jump ability or spring attack. Cleave on the other hand no.
I have some other feats that might be of some appeal to some players if you want to see them I will post them when I'm back home.
Any more questions you guys have feel free to do so.
Two-weapon fighting is no longer a chain of feats it's only one feat that scales with level and prereq. of the Dex of course.
Same for weapon focus/greater weapon focus.
This is for the case of those 2 feats.
Yes you get 5 traits, 2 campaign, 1 region and 2 other traits from the usual list (religion, combat, social, etc...)
| Aleron |
Sweet! Lots of info to use. Thanks Deiros!
As for the subdomain, it actually was for flavour reasons. The ability the archon domain replaces fits better with the theme of the character. The regular law just allows you to make your sword law aligned for so many rounds per level. The archon one gives you an aura of menace which I think would fit a templar of death when he gets serious in combat. I agree, I prefer the character fitting the theme more than fluff above being min/maxed.
I actually have two (hopefully easy) questions:
1) If I understand right I have two domain slots and one less regular slot? If that is so, do I need to slot one spell from both domains or can I choose to put the one domain spell into both?
2) I was going to try aim toward Holy Knight, are their requirements the same?
Thanks!
Deiros
|
One more thing, Craft (Firearms) doesnt exist. Gunsmithing feat basically turns it into crafting magic items. So I'd consider somethign else for MAchine Trader. Why not knowledge engineering? Or some other craft skill?
I have no problems with Daring Act optional rule.
Knowledge engineer cover "guns" is not a very common skills.
Fighters don't get knowledge engineer or dungeoneering as knowledge skills they replace them with Knowledge nobility and Knowledge local.
| overchill42 |
I think I've got my character mostly put together. When would you like us to start putting up what we have?
Question for the team: Since it looks like I might be frontline anchor for a few levels, should I bother with a reach weapon? I'm torn between a few polearms as main weapon. Halberd is the front runner, fauchard is EWP but would rock, guisarme has potential...
Any suggestions?
| Aleron |
I'm getting pretty close myself. Working out the finishing touches, doing my purchasing, and writing up character/background info. I'm not sure I have the right amount of gold though...(240 for a cleric? Can someone confirm that?)
As for your question, Overchill, I'd say go with whatever fits the character and you prefer. We'll manage one way or another I'm sure. I only really know the halberd well out of those and would say it is one of my favourites though.
| overchill42 |
I'm getting pretty close myself. Working out the finishing touches, doing my purchasing, and writing up character/background info. I'm not sure I have the right amount of gold though...(240 for a cleric? Can someone confirm that?)
As for your question, Overchill, I'd say go with whatever fits the character and you prefer. We'll manage one way or another I'm sure. I only really know the halberd well out of those and would say it is one of my favourites though.
You got your gold right.
And yeah, that was my gut reaction :). Just looking for second opinions.
Incidentally Tark, I was looking at some kind of ex-noble thing too. Crazy how that works.
How out-of-place would a bastard son of House Highwind be?
| Aleron |
My character was to be a member of a noble house that was closely allied with the temple. Might make for some interesting interactions! As for how out of place it is, no clue.
Was wondering about the holy knight prereqs and if I should be taking a fighter level early on or wait a bit. Could you post them maybe Deiros if you have them handy? I need them to finalize some last few things about my character and ensure he'll be able to reach it in a decent amount of time.
Also still having thoughts about going paladin too since I could probably hold my own in the front line a bit better and still do some healing where it was needed. Less available spells though, but the Lay on Hands could make up for that. Anyone have thoughts or opinions on that? It wouldn't take much to switch from templar/cleric to paladin, the character and story could work mostly the same in either case. He might not be so spread out stat-wise either.
Gravefiller613
|
I think I've got my character mostly put together. When would you like us to start putting up what we have?
Question for the team: Since it looks like I might be frontline anchor for a few levels, should I bother with a reach weapon? I'm torn between a few polearms as main weapon. Halberd is the front runner, fauchard is EWP but would rock, guisarme has potential...
Any suggestions?
If you go, reach, I'll be more than happy to protect your flanks. I'm going to play to the them of the red mage and try to have a versitile combat list, but I'll take advantage of thier force spells to manipulate the battlefield, combatant wise.
I'll play medium short and save the bigger evocations for our black mage.
Deiros
|
bastard born players would expect the same social stigma a half-elf/half-orc expects to put it in a simpler way.
Well tips for players, this is going to be a very tough campaign, from forest fights, to cave dueling monsters, encounters by night, freezing to death, storming a keep and defending one, and many other encounters the environment will sometimes be an enemy.
Lot's of peril lots of place for any type of character, from courtly intrigue to assassination attempts ^^, outsiders pursuing hidden agendas and hidden treasures and special creatures you might find with unique treasures and ways to butcher you hope to make it enjoyable for you.
I expect to see semi finished characters by Oct. 1st and feel free to ask question, prerequisites of prestige classes you might like to have.
There are no horses by the way for those that paladin/cavalier.
rangers might get different type of pets but only certain creatures the most obviously preferred one the yellow chocobo.
There are prestige classes to fit everyone I hope between the setting ones and the normal ones that already exists.
Warning! NPC characters will not have the normal NPC classes they have a revamped version that I have playtested already and works really nicely so don't underestimate any NPC since you don't know their class abilities, yeah it is going to be down right nasty ^^.
Important npc ave normal pc classes xD.
Yes there are about 8 types of chocobos but ya only get yellow since its the common one ^^. The others are very climate/region specific so you might be able to find some other kind in Romanda.
| Aleron |
I expect to see semi finished characters by Oct. 1st and feel free to ask question, prerequisites of prestige classes you might like to have.
Holy Knight please. :) I'm close to finished but can't finalize until I know the final prereqs you had settled on for that prestige class. Thanks!
Figured on the horse thing, planned to take the other Divine Bond if I went Paladin anyway.
Deiros
|
Dragoon
Requirements:
Skills: Acrobatics 5 ranks, Climb 5 ranks
Feats: Weapon Focus (Any spear, trident, lance or polearm), Spring Attack
Base Attack Bonus: 5
Holy Knight
Requirements:
Skills: Knowledge (Religion) 5 Ranks
Feats: Power Attack, Selective Channel, Weapon Focus Bastardsword
Special: Channel energy, Cast 1st level divine spells.
Deylon you have maximum starting gold for magus not the by level gold ^^ but I think that other than those minor details its fine.
Starting gold IF I remember correctly is 4d6x10 = 240 gold I think maximum
Mark your skill that are class skills or rather put a *Acrobatics on those that are not class skills to track them easier ^^.
EDIT:
I also require a breakdown of skills points.
Example:
*Acrobatics +3 (+2 Dex, 1 rank)
Climb +6 (+2 Str, +1 rank, +3 class skill)
Deylon
|
Dragoon** spoiler omitted **
Holy Knight** spoiler omitted **
Deylon you have maximum starting gold for magus not the by level gold ^^ but I think that other than those minor details its fine.
Starting gold IF I remember correctly is 4d6x10 = 240 gold I think maximum
Mark your skill that are class skills or rather put a *Acrobatics on those that are not class skills to track them easier ^^
All right...I'll fix that all after work.
Deiros
|
Interesting background Deylon ^^ but I edited my prior post to add something on skills and that would also apply to saves and AC for simplicity sake when reviewing were everything is and were do they come from.
Example.
AC 20, touch 12, flat 18 (+2 Dex, +2 H. shield, +6 breastplate)
Fort +3 (+2 Con, +1 Trait) Base save I don't need to see it that is simple enough xD
Deylon
|
Interesting background Deylon ^^ but I edited my prior post to add something on skills and that would also apply to saves and AC for simplicity sake when reviewing were everything is and were do they come from.
Example.
AC 20, touch 12, flat 18 (+2 Dex, +2 H. shield, +6 breastplate)
Fort +3 (+2 Con, +1 Trait) Base save I don't need to see it that is simple enough xD
All right...fixed the gold...added spells.
I'll do the breakdown when I have time tonight.
| TarkXT |
| Alaire |
Deylon, you made a mistake:
Armor: Mwk Chain Shirt (100gp)
Pretty sure a masterwork chain shirt costs more than 100 gp. :) Otherwise looks good.
I'm nearly done. Also been chatting with Zendragoon, think we'll tie our backgrounds together a bit (Summary: My noble family ended up taking in the members of his family as servants when they ran into bad luck) if that is alright Deiros? He also switched his class to ninja sounds like.
On that note, any other players want to weave together backgrounds some and make the characters have other connections if it's allowed?
Deylon
|
Deylon, you made a mistake:
Deylon wrote:Armor: Mwk Chain Shirt (100gp)Pretty sure a masterwork chain shirt costs more than 100 gp. :) Otherwise looks good.
I'm nearly done. Also been chatting with Zendragoon, think we'll tie our backgrounds together a bit (Summary: My noble family ended up taking in the members of his family as servants when they ran into bad luck) if that is alright Deiros? He also switched his class to ninja sounds like.
On that note, any other players want to weave together backgrounds some and make the characters have other connections if it's allowed?
Thought, I deleted the mwk...I already apply the ACP.
fixed.
| Zerig |
| Alaire |
Adaptable here too. Sadly I don't have yahoo, just msn and skype at the moment.
I'll have the last of my character description and bio posted tomorrow, feel free to shoot ideas at me. It's late and I managed to finish the rest besides those, but time for bed.
I can't view the sheet either, don't have the permission.
| Jager Highwind |
Mic check one-two...
Stats and story forthcoming. Just need to get everything tallied.
...Is this one of those games where we have to track encumbrance? Because that's going to be really annoying. Just saying. I went a little nuts with the adventuring gear. Lots of money left over though.
Anyone want a bastard half-brother? Highwind was just a working title, but I'm getting attached to it. Easy points if you spot the reference.
Deylon
|
Adaptable here too. Sadly I don't have yahoo, just msn and skype at the moment.
I'll have the last of my character description and bio posted tomorrow, feel free to shoot ideas at me. It's late and I managed to finish the rest besides those, but time for bed.
I can't view the sheet either, don't have the permission.
yahoo and msn are cross compatable fyi
| Alaire |
Yeah I'm stupid. I'll add you and try get in touch tomorrow or soon as I can this weekend.
I kept track of my equipment weight since I wasn't told otherwise. It made armor selection really difficult since I wanted really protective, but getting both protective and light is difficult to do.
Deylon, I might be wrong but I think you missed spending 3 stat points btw. Just noticed.
Also realized I need to factor in my Brave/Faith scores to stats still.
Deiros
|
TarkXT wrote:I can't view the sheet. Might just be me though.So one last thing before I buy my stuff adn finish the character. are you allowing any pregame crafting? Was going to drop the money to make the gun masterwork and possibly ahve a backupgun since they jam rather easily.
I get an error when I try to check it.
Ninja looks nice I just don't know what his Ki Pool is or I missed it & same for the Arcane Pool. Other than that well it looks ok just need to finish his skills and other details I know ^^
Very dependable physical and average charisma and nice will saves xD like the fighter.
OH and very important note, there is a very tricky situation if your brave or faith get to high or low ^^ can't tell it's a surprise (insert evil laughter).
So far all are lucking good.
I almost forgot to mention there is a new spell called Detect Zodiac sign ;) same level as Detect alignment spells it can come handy just saying...
Deylon
|
Yeah I'm stupid. I'll add you and try get in touch tomorrow or soon as I can this weekend.
I kept track of my equipment weight since I wasn't told otherwise. It made armor selection really difficult since I wanted really protective, but getting both protective and light is difficult to do.
Deylon, I might be wrong but I think you missed spending 3 stat points btw. Just noticed.
Also realized I need to factor in my Brave/Faith scores to stats still.
I built on 25, i'll check the numbers again, but if that'ls the case, Wis and Con are getting a boost.
Deylon
|
We have 30 points to build with Deiros said last I remember, I think your total was 27 or so unless I mixed up my own math.
15 = 7
15 = 7
15 = 7
12 = 2
12 = 2
12 = 2
Total: 27Not counting racial bonus. So three more points to splash around. Putting Con or Wis to 14 wouldn't be bad. :)
Going with the boost to Con, the extra HP will likely be useful.
| Alaire |
Since this is a playtest, thought I would toss some thoughts out there.
Just factored in my brave and faith...something feels a bit off about bravery. Being brave sort of sucks, he would take a hit to most of his strongest skills (profession, heal, knowledges, diplomacy, intimidate, etc) and his AC. The trade for +1 to hit and damage doesn't seem all that justified or desired really in this case. Should it really hurt you this much to be brave? Maybe it is because being brave hurts you both in and outside combat (skill penalty), but only provides the bonus inside combat.
I do think something needs to be adjusted here. Just not sure what yet. Maybe a straight across +1 to hit and damage but -1 AC. AC is a pretty big penalty on its own. As it stands, I was taking a -1 (or 2 if I took the 14 as bravery) to all of his class skills though which is just painful. Trying to make a melee/caster (red mage, templar, etc) is very painful as it is because you are going to hurt all your main skills.
For that reason, unless it gets adjusted I plan for Alaire to use the option to take an average bravery, else he becomes rather ineffective skill-wise and make him a juicy target in melee through the weak AC.
Faith on the other hand seems about right. I'm using the 14 I had and receive +2 to DCs and touch attacks, but my saves drop by 2. This feels more balanced and fitting since he's less able to resist spells, but his own are harder to resist. Pretty much as I'd imagine it to be. Feels equal in what is gained and what is lost.
Gravefiller613
|
Since this is a playtest, thought I would toss some thoughts out there.
Just factored in my brave and faith...something feels a bit off about bravery. Being brave sort of sucks, he would take a hit to most of his strongest skills (profession, heal, knowledges, diplomacy, intimidate, etc) and his AC. The trade for +1 to hit and damage doesn't seem all that justified or desired really in this case. Should it really hurt you this much to be brave? Maybe it is because being brave hurts you both in and outside combat (skill penalty), but only provides the bonus inside combat.
I do think something needs to be adjusted here. Just not sure what yet. Maybe a straight across +1 to hit and damage but -1 AC. AC is a pretty big penalty on its own. As it stands, I was taking a -1 (or 2 if I took the 14 as bravery) to all of his class skills though which is just painful. Trying to make a melee/caster (red mage, templar, etc) is very painful as it is because you are going to hurt all your main skills.
For that reason, unless it gets adjusted I plan for Alaire to use the option to take an average bravery, else he becomes rather ineffective skill-wise and make him a juicy target in melee through the weak AC.
Faith on the other hand seems about right. I'm using the 14 I had and receive +2 to DCs and touch attacks, but my saves drop by 2. This feels more balanced and fitting since he's less able to resist spells, but his own are harder to resist. Pretty much as I'd imagine it to be. Feels equal in what is gained and what is lost.
which is why resistance, immunity, and couterspells will be important. In FF, spells usually hit.
Deiros
|
At low levels yes the penalties might be cumbersome to a certain extent, but let's be serious at level 5+ your skills would be about +10 those you are focused on at least and -1 AC isn't that big of a deal when monsters of CR 10+ have like say what a 10+ melee attack rolls or so, besides high brave has a good effect at high levels that becomes better.
The penalty is to all Int, Wis, Cha based skills. so it's mostly out of combat things.
The braver you are the less likely you are to care if someone is trying to sneak up on you since you are very confident, reminds me of certain novel character like game of thrones Jaime Lannister very brave in fact too brave to actually care for the consequences of his actions or his manner since he was super good with a sword and brave (albeit not that smart). Of course in game high brave couldn't find a magic item even if you would stand on it you would pick a rather useless one, only low brave ones that were more cautious (and craven sometimes) could find them. Also influenced how easy you hit and got hit in the game.
That is why I offered the option to start average 11 - 10 ;) or take a 10 in one of them if you rolled to high or low and wanted something more even.
So gaining more damage and chance to hit for lower skills that usually are the skill monkey area not a fighter is bad?
I might be willing to drop the AC part but then you really have no combat offset and full benefits unlike the high faith characters that are targeted by any spell are most probably gonna eat it and spells regularly do more damage then 1 smack and at higher levels it evens out so far I think it works well to balance faith and brave, I could add that they suck at physical skills that depend on Str and Dex to make it more even?
| Alaire |
For fighters, you are probably right. Not every character is a fighter, though. Like I said above, especially for hybrid characters like Templar and the like they are hurt badly by the skill decreases. It hardly would hurt a fighter. However, they take a penalty inside AND outside of combat and only benefit within combat.
This also lends to magic users being much more powerful inside and outside of combat (bonus to skills outside and AC in combat).
That is why I mentioned trade off -1 AC for +1 Attack/Damage. I never said anything about dropping the AC penalty, just the skill ones. Both penalty and bonus occur in combat this way.
Your examples fit but there just as many where it doesn't. A brave character shouldn't really be less intimidating or less diplomatic. They also probably shouldn't make him outright more stupid (knowledge skills). It shouldn't affect how good you are at a given profession either...nor how good you are at healing. Perhaps it shouldn't influence every charisma, wisdom, and intelligence skill I guess is my point.
This will probably be clearer if I give an example. Here is Alaire, assuming I gave him a 12 Bravery.
Gains:
+1 Hit
+1 Damage
Negatives:
-1 AC
-1 Diplomacy
-1 Heal
-1 Intimidate
-1 Knowledge (Religion)
-1 Knowledge (Nobility)
-1 Knowledge (History)
-1 Profession
-1 Sense Motive
-1 Spellcraft
That is just counting the skills he has training in. There is also craft, disguise, handle animal, perform, perception, use magic device, etc all of which take a penalty.
Gravefiller613
|
For fighters, you are probably right. Not every character is a fighter, though. Like I said above, especially for hybrid characters like Templar and the like they are hurt badly by the skill decreases. It hardly would hurt a fighter. They take a penalty inside AND outside of combat and only benefit within combat.
This also lends to magic users being much more powerful inside and outside of combat (bonus to skills outside and AC in combat).
That is why I mentioned trade off -1 AC for +1 Attack/Damage. I never said anything about dropping the AC penalty, just the skill ones. Both penalty and bonus occur in combat.
Your examples fit but there just as many where it doesn't. A brave character shouldn't really be less intimidating or less diplomatic. They also probably shouldn't make him outright more stupid (knowledge skills). It shouldn't affect how good you are at a given profession either...nor how good you are at healing. Perhaps it shouldn't influence every charisma, wisdom, and intelligence skill I guess is my point.
This will probably be clearer if I give an example. Here is Alaire, assumingI gave him a 12 Bravery.
Gains:
+1 Hit
+1 DamageNegatives:
-1 AC
-1 Diplomacy
-1 Heal
-1 Intimidate
-1 Knowledge (Religion)
-1 Knowledge (Nobility)
-1 Knowledge (History)
-1 Perception
-1 Profession
-1 Sense Motive
-1 SpellcraftThat is just counting the skills he has training in. There is also craft, disguise, handle animal, perform, use magic device, etc all of which take a penalty.
Then maybe bravery should work out to bonus HP? and Faith to Spell damage and resistance?
cause that kills a skilled character. Or maybe bravery and faith can be requirements to use certain hero point abilities?
| TarkXT |
I don't think I'm totally clear on the brave/faith thing so ill take 10 until i know for sure. Do you have a copy of your notes in another format I can read?
Also the reson you could not see my sheet is because I didnt make it public. So im a dumbass.
One thign is that a brave character isn't necessarily reckless (minus AC).