| Stynkk |
| 2 people marked this as FAQ candidate. |
I see no real reason why not, but I wanted to get people's opinions. One can ready a standard action, which includes attack actions, so Vital Strike should work. I imagine the damage would be doubled (for brace) and then add in the extra vital strike damage, yes? As with a critical?
Readying a weapon to receive a charge is just readying an attack action with a certain condition (vs a Charge). So yep, you could vital strike when taking your readied action.
So let's assume a Medium warrior with a standard Longspear, the Vital Strike Feat and 14 STR:
Standard Longspear Attack Damage = 1d8 + 3
Brace Damage = 2d8 + 6 (because braced weapons deal double damage)
Vital Strike Damage = 1d8 + 1d8 + 3
So, in my opinion, a Braced Vital Striking Longspear would do:
(1d8 + 1d8)* 2 + (3*2) = 4d8 + 6
Diego Rossi
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Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.
Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.
Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.
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Vital Strike (Combat)
You make a single attack that deals significantly more damage than normal.
Prerequisites: Base attack bonus +6.
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
So the damage will be 2d8+6 (braced longspear) +1d8 (damage added by vital strike) = 3d8+6
| Solonar1 |
I agree with Diego.
Ready
The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity (though the action that you ready might do so).
Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.
You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.
Readying a Weapon against a Charge: You can ready weapons with the brace feature, setting them to receive charges. A readied weapon of this type deals double damage if you score a hit with it against a charging character.
So the damage (based upon how I interpret the rules) would be 1d8 + 3 (normal damage) + (1d8 + 3 braced damage) + 1d8 (vital strike), for a total of 3d8 + 6.