Duskblade / Magus Hybrid: The Spell Blade


Homebrew and House Rules


(This is a work in progress) Feel free to comment, or make suggestions.

Hit Die: D10
Base Attack Bonus: Full (+20/+15/+10/+5)
Fort Save: Good
Reflex Save: Poor
Will Save: Good
Skill Points: 2 + Int Mod
Skills: Climb Acrobatics (Dex), (Str), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge(Arcana) (Int), Knowledge(Dungeoneering) (Int), Knowledge(Planes) (Int), Profession (Wis), Ride (Wis), Sense Motive (Wis), Spellcraft (Int), Swim (Str), Use Magic Device (Cha).

Spells per day:
Cantrips: Unlimited use.
Spell Level: 1st: 1st: 1, 2nd: 2, 3rd & 4th: 3, 5th thru 8th: 4, 9th and above: 5(Max)
Spell Level: 2nd: 4th: 1, 5th: 2, 6th & 7th: 3, 8th thru 11th: 4, 12th and above: 5(Max)
Spell Level: 3rd: 7th: 1, 8th: 2, 9th & 10th: 3, 11th thru 14th: 4, 15th and above 5(max)
Spell Level: 4th: 10th: 1, 11th: 2, 12th & 13th: 3, 14th thru 17th: 4, 18th and above (5 Max)
Spell Level: 5th: 13th: 1, 14th: 2, 15th & 16th: 3, 17th thu 19th: 4, 20th: 5(Max)

Spells Known: Follow Duskblade Entry in PHBII
Spell List: Merge the Duskblade and Magus lists together.

Class Abilities:
Level/Special
1st/Arcane Pool, Armored Mage (Light Armor/Light Shields), Cantrips
2nd/Arcane Channeling, Combat Casting
3rd/Duskblade Secret
4th/Armored Mage (Medium Armor), Spell Recall
5th/Quick Cast 1/per day
6th/Duskblade Secret
7th/Armored Mage (Heavy Shields), Arcane Spell Power
8th/Arcane Channeling (Full Attack)
9th/Duskblade Secret
10th/Armored Mage (Heavy Armor)
11th/Improved Spell Recall, Quick Cast 2/per day
12th/Duskblade Secret
13th/Arcane Armor
14th/Arcane Channeling (Irritative Bonus)
15th/Duskblade Secret
16th/Counter Strike
17th/Quick Cast 3/per day
18th/Greater Spell Access
19th/Duskblade Secret
20th/Arcane Channeling (Spellblade Mastery)

Arcane Pool: as per Ultimate Magic

Armored Mage: (Light Armor, Light Sheilds, Medium Armor, Heavy Sheilds, and Heavy Armor) as per Duskblade in PHBII

Spell Casting: Primary Stat: Charisma (Spontaneous Caster)

Arcane Channeling: As per Duskblade in PHBII

Combat Casting: Bonus Feat at 2nd Level

Duskblade Secret: (see Magus Arcana) Ultimate Magic
-Arcane Accuracy
-Broad Study
-Close Range
-Concentrate
-Critical Strike
-Dispelling Strike
-Empower Magic
-Familiar
-Hasted Assault
-Maximized Magic
-Pool Strike
-Quickened Magic
-Reflection
-Silent Magic
-Spell Blending
-Spell Sheild
-Still Magic
-Wand Mastery
-Wand Weilder

Spell Recall: As per Magus in Ultimate Magic. Note since this is a spontaneous caster it restores spell slots. Thus if you wanted to get back a 3rd level spell slot you'd have to expend 3 points from your Arcane Pool.

Quick Cast: As per Duskblade in PHBII

Arcane Spell Power: (Ex) Swift action. Sacrifice a spell slot. Gain a bonus to your caster level check to overcome a creature's spell resistance equal to the level of the spell sacrificed for 1 round.

Arcane Channeling (Full Attack): As per Duskblade in PHBII

Improved Spell Recall: As per Magus in Ultimate Magic (with the noted above alterations since this is a Spontaneous Caster)

Arcane Armor: (Su) Swift Action. Sacrifice a spell slot. Gain a deflection bonus to your armor class equal to the level of the spell sacrificed for a number of rounds equal to the level of the spell Sacrificed. If you sacrifice another spell in this way while the deflection bonus is in effect the bonuses do not stack. Only the most recent spell sacrificed in this way applies as the deflection bonus to your armor class.

Arcane Channeling (Su) (Irritative Bonus): While using your Arcane Channeling ability as part of a full attack action you gain an Insight bonus to hit equal to the level of the spell being cast on all attacks after the first attack you make this round.

Counterstrike: as per Magus from Ultimate Magic

Greater Spell Access: As per Magus from Ultimate Magic

Arcane Channeling (Su)(Spellblade Mastery): At 20th level a Duskblade masters the art of blending sword and sorcery together into a perfected whole. While using your Arcane Channeling ability as part of a full attack action you know apply your Insight bonus to hit equal to the level of the spell being cast on all attacks made in the round, including the first. You also gain this same Insight bonus on all damage rolls made in this round and as an Insight bonus to confirm any critical hits made in the round.

The Goal:
I'm attempting to blend the two together. I think the Magus is nice on its own, I think the Duskblade is nice on its own. This is a rough draft, but please feel free to tell me what you think.

-AK


Instead of making a new spell progression, possibly just use the Bard's spontaneous caster progressions, with the -1 spell/day at each level that's so popular with the martial Magus archtypes. Possibly also a -1 spell known at each level?

I'd prefer no Spell Recall rather than the buffed up get an open slot back. That'll help tone it back.

Instead of having a smaller list of Arcana renamed secrets, just keep it as the standard Arcana feature.

Is the irritative bonus supposed to be iterative, or is it a pun?

Arcane Armor seems kind of clunky. How about instead, the ability to spread your Arcane Pool bonuses amongst your weapon, armor, and shield, perhaps with a shortened list of armor/shield specials like for the weapon abilities?

Maybe the last two Arcane Channeling upgrades should require a pool point to trigger as well.

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