We Be Goblins runtime?


Adventures

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm considering running this modules at my weekly Pathfinder Society store game to help some of out level 1 players catch up.

Unfortunately, the store's hours only allow us three and a half hours runtime.

I know the other level 1 sanctioned module, Master of the Fallen Fortress tends to run a little longer than the standard 4 hours slot.

Can We Be Goblins be run in 3.5 hours, or will we find ourselves cut short if we try to run it?


Arutema wrote:

I'm considering running this modules at my weekly Pathfinder Society store game to help some of out level 1 players catch up.

Unfortunately, the store's hours only allow us three and a half hours runtime.

I know the other level 1 sanctioned module, Master of the Fallen Fortress tends to run a little longer than the standard 4 hours slot.

Can We Be Goblins be run in 3.5 hours, or will we find ourselves cut short if we try to run it?

I ran it with a group of 4 and it took less then 3 hours. We had a lot of role playing in the beginning. You should be able to finish in in 3.5 hours.

RPG Superstar 2011 Top 8

When I ran it on free RPG day, it was probably just under 3.5hrs.

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