On Stranger Tides: A Goblin's Tale - Goblin pirates seek 1-2 replacement players


Gamer Connection


Sup everyone, we have recently lost our cleric in our exceedingly awesome campaign On Stranger Tides: A Goblin's Tale, which is run by our DM James Martin. James asked me to look for one or two players to fill the empty spot, so here we go. We are part of a tribe of all-goblin pirates called the Gullchokers.

I will repost James specs for character creation (the only difference is that you will be starting at level 2). Only race available is, of course, goblin.

James Martin wrote:

"The locals still tell tales of it. The pirate ship, sitting there in the middle of the desert, no water for hundreds of miles in any direction. Of course, they say, that's not the strangest part of it. The skeletons found on it, bleached white and scoured by wind and sand, were goblins... No one knows how it happened, but the locals have theories. And they're all, one and all, universally mad..." - The Pathfinder Chronicles, Book XXIV written by Orsius Crumbbottom, Pathfinder

I just got done skimming my new copy of the Goblins of Golarions, and the artwork of the pirate ship with goblins at the helm, both scared and delighted me. I'd be willing to run this with some caveats:

1. This would be a chaotic game, not necessarily an evil one. Expect light comedic evil, but no baby eating.
2. No maps. No grids. Don't ask. All combat is expected to be slightly madcap. Rules will be bent. There's no crying in Pathfinder Goblins.
3. I usually post once per weekday. I may need to slow or quicken this pace. I warned you.
4. Frickin' goblin piracy. Yep.
5. The game would start in the Shackles. Plan accordingly. You'll all be members of the dwindling in number Gullchoker tribe.
6. 15 point buy, 1st level. 2 traits, etc. Minimum starting gold. You're desperate little scavengers, remember?
7. Your character may die. If you die in comedic fashion, so much the better. You can make another character.
8. There is no number 8.

If you agree to the above, start making characters. And remember: stupid little freaks. Enjoy!

Our pirate crew is composed by:

Buz Halfboot, gunslinger pirate wannabe
Greblak, pyromaniac sorceror
Splurg, a druid, and his cat Spots
Whosi Blackface, tinkering rogue

You can read what is happening on the campaign thread here, here is a short version.

-The Gullchoker tribe loses his chief and fights for the position go rampant.
-We are attacked by a plague-ridden crew of human pirates.
-The human captain is tougher than expected, but even he can't do much when we launch him overboard with his own catapult.
-We conquer our first pirate ship (which is apparently cursed).
-The members of the party declare themselves captains and stop a mutiny.
-A talking skull found in the loot reveals the existance of a treasure island, and we decide to go there after much aimless wandering.
-WE HAVE JUST BEEN ATTACKED BY A DANGED PTERANODON.

If you need an hand for creating goblin characters or don't have access to Goblins of Golarion, ask me. If you have questions and requests about character creation, ask James.

Now let's see some valorous goblin pirates join our crew!

Sovereign Court

Might be interested. I'm thinking Alchemist or Cleric.


I have in mind a Goblin Barbarian with an axe who always charges, often with his eyes closed, and will (if he survives) be all about the boozing and beast totem rage powers.

Plus a lot of smash (sunder).

Edit: Meet Crang (in profile)


Considering either a beast morph alchemist who never picks something quite right for the situation and who do to his fear of writing has a picture book for his formuleas

or

A beast rider cavalier who dreams of the day he can ride a turtle into combat.

Dark Archive

I am interested I am working on a Cleric of the Drowning and Flotsam. What better way to get stuff then to offer a stinking flithy human and their dog to the Lady Lastbreath and take their stuff.


Here is my Cleric of Lady Lastbreath

Here is his Song

Grab the head, force it down
Drink the sea, make them drown
watch them gasp, watch them twitch
eat them raw, with some fish

Sovereign Court

Changed my mind. I'd love to play a goblin cleric named Breakwind Seventoes.

Breakwind longed for the sea from the moment he first saw it stretch out from the shores of Sandpoint. He loved it so much that his tribe put him in a barrel and gave him to it to calm a storm he claimed to have summoned. Barrelwrecked on a small island for a year, Breakwind lost what little marbles he was born with and began seeing visions in the setting sun of flaming cities of gold and gems. He eventually stowed away aboard a passing ship and returned to the mainland. Now he travels on any ship that will take him, hoping to one day find the city of his visions.


I forgot we were starting at level 2, updated now

Crang feel mighty, look at Crang mightiness!

Crang have mighty axxxxxezz!


I'm just finishing up as the GM for a PbP "We be Goblins".
I would love the chance to partake of the antics as a PC.

I'd be happy to take up a Cleric position, or if that's covered, howabout a sightly crazed bard who is constantly making up limericks and making rude noises?

Blarp Pussboil - Bestest Bardest Knownest:
BLARP PUSSBOIL CR 1/2
Male Goblin Bard 1
NE Small Humanoid (Goblinoid)
Init +5; Senses Darkvision (60 feet); Perception +5
--------------------
DEFENSE
--------------------
AC 17, touch 14, flat-footed 14. . (+2 armor, +1 shield, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +3
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dogslicer +2 (1d4+1/19-20/x2) and
. . Unarmed Strike +2 (1d2+1/20/x2) and
. . Whip +2 (1d2+1/20/x2)
Ranged Sling +4 (1d3+1/20/x2)
Special Attacks Bardic Performance (standard action) (5 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 11), Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 1, +2 melee touch, +4 ranged touch):
1 (2/day) Cure Light Wounds (DC 12), Grease (DC 12)
0 (at will) Open/Close (DC 11), Dancing Lights, Mage Hand, Lullaby (DC 11)
--------------------
STATISTICS
--------------------
Str 12, Dex 17, Con 12, Int 12, Wis 13, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Bard Weapon Proficiencies, Martial Weapon Proficiency: Dogslicer
Traits Bully, Reactionary
Skills Acrobatics +6, Bluff +5, Climb +0, Disguise +5, Escape Artist +2, Fly +4, Heal +2, Intimidate +2, Perception +5, Perform: Act +5, Perform: Wind Instruments +5, Ride +6, Stealth +14, Swim +0
Languages Common, Goblin
SQ Bardic Knowledge +1 (Ex)
Combat Gear Buckler, Bullets, Sling (10), Dogslicer, Leather, Sling, Whip; Other Gear Backpack (empty), Caltrops (5), Candle, Disguise kit (10 uses), Oil (1-pint flask)
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (5 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 11) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).


Blarp (above) is first level and would need to be advanced to second. If chosen, are you using "Goblins of Golarion" players companion? I may like to use some traits or other bits for the upgrade from first to second.


Iron-Dice wrote:
Blarp (above) is first level and would need to be advanced to second. If chosen, are you using "Goblins of Golarion" players companion? I may like to use some traits or other bits for the upgrade from first to second.

Yes we are, pick the traits you like the most. Also, please update to level 2.

Ank-hore wrote:

Here is my Cleric of Lady Lastbreath

Here is his Song

Grab the head, force it down
Drink the sea, make them drown
watch them gasp, watch them twitch
eat them raw, with some fish

A Cleric of Lady Lastbreath was exactly the character we lost during our adventure!

I think that you two and Crang are good to go, but bear in mind that is up to James to decide which one to choose.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Hello everyone! Buz was kind enough to start and keep this thread going, so first off, a big thanks to him!

Second, I dig the concepts. Blarg, Crang and Ank-hore (heh, anchor.), you are all in! Get levelled up to 2nd level and head over to the game thread and post your initiatives.

We'll play it this way: you are all members of the Gullchoker tribe, or were stowaways on the good ship Victorious before the unfortunate plague wiped out the crew and turned the captain mad. Your choice!


Cool!
Blarp will level up and make an avatar.
I'll be over to the game thread after that!


Greetings. Posting for curse of Crimson Throne..

A jovial priest, who does tend to enjoy life (dabbles in brewing, and tasting others brews, just to compare!). Very true to his faith, and true to his friends.

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