| Gammelbraxen |
Hello all!
I've been trying to find an answer to this, but no luck so far. Basically it concerns how evasion works with vulnerability.
Lets say a rogue with vulnerability to fire gets hit with a fireball that does 10d6 damage. He makes his saving throw. What happens?
a) He takes no damage. Evasion, baby, evasion!
b) He takes 5d6 damage. Why? Well, vulnerability adds 50% damage wether or not he made the save.
And of you add a ring that gives the rouge fire resistance 5, when does that enter the picture?
In case 2, a commoner with vulnerability to fire gets hit with a 10d6 fireball. He makes the save. Does he take:
c) 10d6 damage (50%+50%)
d) 7½d6 damage (10d6+50%)/2
Basically what I am asking is: Is there a list somewhere that explains in what order to apply bonuses, reductions, vulnerabilities and so on?
| Abraham spalding |
A.
Part 2 -- when he actually takes damage -- until he does it doesn't matter. With evasion that means if he's successful on the save the ring is unneeded.
case 2: Neither. He takes 10d6*1.5 (iirc vulnerability correctly -- *2 if it's double damage) /2. If he had the ring of resistance it would apply after damage as been figured up.
Though iirc there was a post where some developer stated you apply it in the method most favorable to the defender.