Evasion, vulnerability and resistance


Rules Questions


Hello all!

I've been trying to find an answer to this, but no luck so far. Basically it concerns how evasion works with vulnerability.

Lets say a rogue with vulnerability to fire gets hit with a fireball that does 10d6 damage. He makes his saving throw. What happens?

a) He takes no damage. Evasion, baby, evasion!

b) He takes 5d6 damage. Why? Well, vulnerability adds 50% damage wether or not he made the save.

And of you add a ring that gives the rouge fire resistance 5, when does that enter the picture?

In case 2, a commoner with vulnerability to fire gets hit with a 10d6 fireball. He makes the save. Does he take:

c) 10d6 damage (50%+50%)

d) 7½d6 damage (10d6+50%)/2

Basically what I am asking is: Is there a list somewhere that explains in what order to apply bonuses, reductions, vulnerabilities and so on?


A.

Part 2 -- when he actually takes damage -- until he does it doesn't matter. With evasion that means if he's successful on the save the ring is unneeded.

case 2: Neither. He takes 10d6*1.5 (iirc vulnerability correctly -- *2 if it's double damage) /2. If he had the ring of resistance it would apply after damage as been figured up.

Though iirc there was a post where some developer stated you apply it in the method most favorable to the defender.


Thanks!

"... apply the method most favorable to the defender" is definately an easy rule to remember. =)

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